Dnd 3 5 level xp

    • [DOC File]Combat Modifiers and Actions - Critical Thinking

      https://info.5y1.org/dnd-3-5-level-xp_1_77c824.html

      Feat Level Feat Level Empower +2 Quicken +4 Enlarge +1 Silent +1 Extend +1 Still +1 Heighten level cast at Widen +3 Maximize +3 Spell Saving Throw (PHB p177) DC is 10 + Spell Level + Caster Ability Modifier. Spell Resistance (PHB p177) Caster Level Check (1d20 + caster level) vs. SR rating. Special Abilities (DMG p289)

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    • [DOC File]Character Record Sheet

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      2 3 Special Movement: Perception = 10 + + Special Senses: Additional Effects for Spending Action Points: Hit Points Second Wind Death Saving Throw Failures 1 2 3 Max HP 1/Encounter Saving Throw Mods: Bloodied Surge Value Surges/Day Used? Not Yet. Yes. Temporary Hit Points Resistances: + X HP/Level. ½ HP ¼ HP

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    • [DOC File]XEROX 99D-Appendix3

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      03 m/i transa m/i transaction code ncpdp-3. 04 m/i proces m/i processor control number ncpdp-4. 05 m/i servic m/i service provider number ncpdp-5. 06 m/i group m/i group id ncpdp-6. 07 m/i cardho m/i cardholder id ncpdp-7. 08 m/i person m/i person code ncpdp-8. 09 m/i birthd m/i birthdate ncpdp-9. 10 m/i patien m/i patient gender code ncpdp-10

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    • [DOC File]Acid Fog - Radford

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      Transmutation Level: Drd 5. Components: V, S, F, XP Casting Time: One day Range: Touch Effect: Animal or tree touched Duration: Instantaneous. Saving Throw: Will negates. Spell Resistance: Yes. You Awaken a tree or animal to humanlike sentience. To succeed, you must make a Will save (DC 10 + the target's HD, or the HD the tree will have once ...

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    • A Conversion from Pathfinder to D&D Next. - EN World

      Level. 3. XP. 120Elite. Wasp Next (Trap) Armor Class. Hit Points. Immunities. Speed. Alignment. Languages. Traits_____ Detect: It takes a DC 16 Nature check to identify the Wasp Nest as a dangerous wasp nest. Otherwise it seems like a harmless ball of mud. It takes a DC 17 Perception check to see the tripwires that have been set to cause the ...

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    • [DOC File]Dungeons & Dragons 3rd Edition Index

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      3-4 Feat: Combat Reflexes. 5-6 Damage Reduction 3 / — 7-8 +1 bonus to Intelligence, Wisdom, or Charisma. 9 +3 bonus to attack when charging, 3/day. 10 +2d6 damage, 3/day. 11+ Make an extra attack at full attack bonus during a Full Round Attack, 3/day

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    • [DOC File]DM’s AD&D Collective, version 1

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      [PC1] Warrior Group Classes Pal1 Pal3. APal BlackGu KniSw Pal2 Ran3 PsychicWar3 Ran1 Ran2 Smithie1 Survi . Level 1234 123456 1234567 1234 1234 (0)12345678 D123M12 D123 12345678 1234567

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    • [DOCX File]Star Trek D&D version 3.5

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      Level 2: Evasive Maneuver Pattern Beta Two. Adds +1 to AC. First attempt: 100% success. Second attempt: 100% success. Third attempt: 90% success. All subsequent attempts: 80% success. Level 4: Evasive Maneuver Pattern Beta Six. Adds +2 to AC. First attempt: 90% success. Second attempt: 80% success. Third attempt: 60% success. All subsequent ...

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    • [DOC File]Essential Tables - OoCities

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      Hit Dice or Level XP Value Hit Dice or Level XP Value Hit Dice or Level XP Value. Less than 1-1 7 14+ 4,000 27+ 17,000. 1-1 to 1 15 15+ 5,000 28+ 18,000. 1+1 to 2 35 16+ 6,000 29+ 20,000. 2+1 to 3 65 17+ 7,000 30+ 21,000. 3+1 to 4 120 18+ 8,000 31+ 22,000. 4+1 to 5 175 19+ 9,000 32+ 23,000

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    • [DOC File]Dungeons & Dragons 3rd Edition Index

      https://info.5y1.org/dnd-3-5-level-xp_1_efd337.html

      1st Level only You descended from an Ancient Deity and are a member of The Order of the Bronze Solaris. 1. Knowledge (religion) is a Sorcerer class skill for you. Receive a +3 bonus on Knowledge (religion) checks related to your Ancestor Deity. 2. You are proficient with the …

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