How to brew a weakness potion 1 16

    • [DOC File]SKILLS - Bob Senk

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      Brew Potion (skill improvement) Alchemist. Or Magic-User level 11+ Knowledge of and the ability to create potions. Further develops the Alchemist skill improving all potion related scores by 2 levels per slot. Charlatan (S&S) (Int/Cha as applicable) The character is adept at fooling people. Disguise and Bluff rolls are improved. Bonus is +4.

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    • The Alexandrian

      MIST ROPER: Large Magical Beast [Air]; CR 13; HD 10d10+20; hp 75; Initiative +9; Spd 10 ft.; AC 19 (-1 size, +5 Dex,, +5 deflection ), touch 14, flat-footed 14; Base Attack +10, Grapple +13; Atk +15 ranged touch (drag and weakness, strand) or +12 melee (2d6+4, bite); Full Atk 6 strands and bite; Space/Reach 10 ft./10 ft. (50 ft. with strand ...

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    • [DOC File]The (In)famous Beginners Guide to Daggerfall

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      A High Elf with Critical Weakness to Paralysis, restrictions from a couple of materials and 3x Magica is ideal for this. The 3x Magica and Critical Weakness essentially cancel each other out by leaving the difficulty dagger at about 1.0x (normal skill advancement). The material restrictions will drop the dagger to about 0.5x (more or less).

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    • [DOCX File]CHAPTER ONE: C.A.R.P.S.

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      10 Nick = 1 Pemb, 10 Pemb = 1 Verlan, 10 Verlan = 1 Wald, 10 Wald = 1 Bar, 10 Bar = 1 Brick and 10 Brick = 1 Blain. For reference, most Freemen earn only 10 Pemb/month and have never seen a unit of currency larger than a Verlan. Adventurers, however, tend to be a more prosperous lot.

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    • [DOC File]Ravenloft

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      Brew Potion, Memory Coagulant, Purity Coagulant, Int 17 + Alchemical Feat - drink it and becomes infuse with a spirit (see description) Ethereal Empathy RL3e, RLPH Wis 13 + Sense the emotions imbued within ethereal resonance Ethereal Touch CoD Wis 16+, previous contact with incorporeal being Able to attack incorporeal creatures Extra Domain

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    • [DOCX File]13th Age Archmage Engine

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      Resistance from a potion is always 16+. Attackers of the tier covered, or lower, must roll a natural 16 or higher on their attack roll to overcome your resistance and do full damage of a type you’re resistant to, otherwise they deal half damage. Damage from a source that’s a higher tier than your potion ignores your resistance. See Resistance.

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