Java 3d game engine
[DOC File]Ben Johnson – Game Designer/Programmer_____
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Game Description: 3D First person shooter created using Torque Game Engine. Game built on top of provided sample game. Designed game level from scratch. Created all game structures using Quark Structure Modeler. Environment and Skybox textures created using PaintShop Pro. Used Torque in-game editors to create Menu system, level topology ...
ICAGAM530A Develop and implement physics in a 3-D digital …
1. Develop a game world system. 1.1 Develop code using a programming language and create instances of the rendering engine, the scene manager and physics engine’s world objects. 1.2 Constrain the frame rate to a desired frame rate. 2. Develop components to support game world creation using physics. 2.1 Create and implement game physics system
[DOC File]MSc in Computer Science – dissertation titles
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Java servlet technology. The Lumière project. *Mobile commerce. Investigation of the use of Java 3D in the visualisation of a multi-threaded program. *Mobile phone based application with web server connectivity. Investigation into visualisation of data structures using a 3D game engine. Conversion of UML models to SQL by means of XML.
[DOC File]Department of Computer Science
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Tools: C/C++, Torque Game Engine, MilkShape 3D, Photoshop, city/terrain modeling software. University of Central Florida - Orlando, FL 01/2002 to 06/2007. Lab Instructor and grader for the following subjects: C, C++, Java, Data Structures and Algorithms, AI, Game Engines, Unreal Game Engine, Wild Tangent Game Engine.
[DOCX File]OBJECTIVE - McGill University
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Java. Constructed an engine to support popular board games playable over a network (1000 lines) Designed a war simulation software with a graphical user interface and a working AI (5000 lines) Designed a 2D/3D multiplayer online game, both server and client using MySQL and XML (7000 lines) C++. 3D graphics implementing a scene graph (2000 lines) C#
[DOC File]Pier436 v1
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3D objects and scene support. 3D view of 2D game world. 2D Libraries Crossover. User Interface (UI) support. World Model. The platform will maintain game state of the application, providing specifically the following: Time---A clock that can be used by the application, which can run as slow as real time and as fast as the application mandates.
[DOC File]Introduction to Tencent, Inc - CUHK
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Game Development: Familiar with Direct3D or OpenGL; experienced in 3D game engine research and development..Net Development: Familiar with .Net or C# development. Wireless Terminal Development: Kjava/Brew/Symbian/Windows CE, experienced with embedded development. Web, Front-end, Java Development: Familiar with LAMP (Linux + Apache + …
[DOC File]Eric A. Raymond - Stanford University
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Game Engine w/ multi-player interaction, advertising, micro-payments, prize redemption, & click-stream metrics. Highly scalable, multi-threaded, real-time push communication server . Credit Card and PayPal payment methods w/ micro payments via …
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