Magic spells to get powers

    • [DOC File]OCCULT CHECKLIST - Healing of the Spirit

      https://info.5y1.org/magic-spells-to-get-powers_1_e5960f.html

      9. Sought healing through magic spells or charms, a Christian Scientist, a spiritualists, or a psychic healing, or had psychic surgery. Practiced table lifting, levitation of objects, pendulum swinging, lifting bodies, automatic writing, or soul-travel. Used a charm or any kind of protection or “good luck” piece, or been superstitious


    • [DOC File]Creating an Adventurer

      https://info.5y1.org/magic-spells-to-get-powers_1_396263.html

      Magic. Foot soldiers get up to 4,000 sp worth of spells from the list below: Bladesharp Detect Enemies Protection Countermagic Healing Repair Demoralise Mobility Speedart Skills. Infantry can choose 2 skills at 50% plus ability modifier. The other 3 will be at a flat 30% or base plus ability modifiers, whichever is higher.


    • [DOC File]Massachusetts Premier Soccer Lesson Plan

      https://info.5y1.org/magic-spells-to-get-powers_1_32eab3.html

      Magic Spells – In an area 30 x20 yards, (Hogwarts) - if the ball goes out you lose your powers! (or use parents) All players (magicians) begin w/ a ball (wand) Players dribble around Hogwarts (field) waving wand (dribbling soccer ball) Progressions: Use only 1 foot (dribble only with left foot or only with right)


    • [DOC File]Truth Spells - PSICAN

      https://info.5y1.org/magic-spells-to-get-powers_1_73d702.html

      The best of luck and Blessed Be to all who do these spells. Casting spells can be done by praying, chanting, singing, rhyming, speaking [out loud or inside your head] and/or writing out – in other words, visualizing and focusing in on the need. A good time to cast a spell is during the waxing moon [from New Moon to Full Moon].


    • [DOC File]Magical Spells

      https://info.5y1.org/magic-spells-to-get-powers_1_0c7cde.html

      Magic spells cast by items generally follows the same rules as spells cast by finger, whether a magic user or some other character wields the item. If the item is a spell-storing item filled by a character, then the delay in casting is the same as the delay to the character who filled it (in other words, the delay is equal to that character’s ...


    • [DOC File]Crystalomancy as an Independent Order

      https://info.5y1.org/magic-spells-to-get-powers_1_924b58.html

      Crystalomancers get a +1 bonus to spell-casting rolls when using crystals they have grown themselves. Limitations. A Crystalomancer cannot do magic without crystals. Each Mode requires a specific type of crystal (see below), and the level of the spell cannot exceed the number of carats of the crystal. Also note the ethical restrictions of ...


    • [DOC File]Hand to Hand: Paladin

      https://info.5y1.org/magic-spells-to-get-powers_1_6fe4a6.html

      Their skill is enhanced by their contact with the Divine. This Divine Touch, instead of being focused into spells and magic ability, is instead channelled into raw fighting power. Only a special few can hope to master this blend of Magic and Combat, and even fewer can actually sustain the Spirit of the Paladins way. (Note to DM’s.


    • [DOC File]Dakani Night Scream

      https://info.5y1.org/magic-spells-to-get-powers_1_38a5be.html

      Summoned creatures get +4 to STR and CON. Varisian Tattoo (Conjuration) Cast Conjurations at +1 CL Acid Splash 3xday. Acidic Splatter (CM) Reserve 1d6/SL acid orb 5’lvl +1 CL acid spells. Skill Trick: Collector of Stories (CSc) +5 to Kno about critters (ID, powers) Attacks: Att Dmg Crit Special. Fist +1 1d3 20(x2) Nonlethal


    • [DOC File]Dragon Spells v1.2

      https://info.5y1.org/magic-spells-to-get-powers_1_fa5c48.html

      Dragon spells are devised by dragons, for dragons. The majority of these spells seem to depend somehow on the unique architecture of the draconic mind. Thus most magic-using dragons are theoretically capable of learning these spells. Nondraconic spellcasters, however, are generally incapable of wielding this magic.


    • [DOC File]Dakani Night Scream

      https://info.5y1.org/magic-spells-to-get-powers_1_14c955.html

      Reserve 1d6/SL acid orb 5’lvl +1 CL acid spells. Skill Trick: Collector of Stories (CSc) +5 to Kno about critters (ID, powers) Skill Focus (Spellcraft, Bluff) +3 to Spellcraft and Bluff. Craft Wondrous Item. Craft Magic Arms and Armor Attacks: Att Dmg Crit Special. Fist +4 1d3 20(x2) Nonlethal. Dagger, silver +4 1d4-1 19-20(x2) 10ft.


    • [DOCX File]Magic - Denver Public Schools

      https://info.5y1.org/magic-spells-to-get-powers_1_435973.html

      Magic. Magic is the most basic element of fantasy, whether it's Harry Potter waving his wand or the Cheshire Cat's ability to disappear. Magic is how charms, spells or rituals are used in order to produce a supernatural event. It's something that we humans are unable to perform, so we are intrigued by it. Is magic an element in the book that ...



    • [DOCX File]Mundane Feats / Powers / Notes

      https://info.5y1.org/magic-spells-to-get-powers_1_6c8211.html

      Attunement requires several hours of ritualized practice with the chosen weapon. An adept can attune one weapon per power level, and each attunement commits one chi from the adept’s pool. The link between adept and weapon is broken by the destruction of the weapon or at will by the adept. Some spells and powers may also sever the link.


    • [DOCX File]Fifth Grade Unit One

      https://info.5y1.org/magic-spells-to-get-powers_1_4048fc.html

      A house at Hogwarts is given 5 points when students show they have learned a magic spell. Write an expression if Hogwarts earned 15 points for magic spells during one week At the end of one week, Harry wants to know how many points Gryffindor has earned.


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