Spells to get real powers

    • [DOC File]Webs

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      Warriors do not have spells, but they get more skills and a few extra powers. If you want 7 spells, or one path of magic, choose three of these skills. Then choose which element you draw your magic from, and choose a mage power (see Mage Powers). If you want 14 spells, the most magic you can have, you start with 3 skills and begin learning spells.

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    • [DOC File]Tattoo Magic in Shadowrun

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      Damage equals 10M (using the highest ranged weapons skill). Targets get half impact to resist. Level 6. Drain Modifier: -6 Power, -2 Damage Level. Tattoos: Figure phasing into a line of energy Drain- 11S. Lasts 6 hours per level. Level: 6. The character gains the abilities of a Ley Line walker (minus the spells) These powers include:

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    • [DOC File]Chapter 1: Introduction to Indiana Soil and Water ...

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      A complete list of District powers is included in Chapter 5, section 1 of the District Law (IC 14-32-5-1) The District Act also spells out the powers and authorities that supervisors do not have. Specifically, supervisors may not: (a) Exercise the right of eminent domain. (b) Incur indebtedness beyond available funds. (c) Issue bonds. (d) Levy ...

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    • [DOC File]Spells

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      2 Universal Spells 6. 3 Earth Spells 8. 3.1 Mastery Level 1: 8. 3.2 Mastery Level 2: 9 ... where she can breathe, see and move. She can get out of the earth at any time, and is brought back at the surface when the spell ends. ... touch Targeting the scroll, the shugenja must write a message and the real name of the person (or group) he wants to ...

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    • [DOCX File]Teacher Checklist – Basic Reading Skills

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      applies math operations to real life problems. completes word problems. understands basic math concepts such as more/less. recognizes and names basic shapes (circle, square, diamond). experiences some success with puzzles, codes, and card games. understands basic time concepts (yesterday, before). names the days of the week correctly.

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    • [DOC File]Call Arwassa, Azathoth, Beast, Cthugha, Hastur, Ithaqua ...

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      Dumb spells take effect before smart spells and/or items. eg armor from spells absorbs damage before you check your bulletproof vest. Loaded spells. Loaded spells are once which once cast do not trigger, the caster may release them at a later time. Examples of …

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    • [DOC File]THE

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      Folk Magick Spells from Mambo Sam's family tradition. 21 detailed folk magick spells for luck, love, money, and more. $19.95 (BK2S) CAJUN VOODOO™ LOVE COOKIN’ - By Mambo Sam. A magickal cookbook based on New Orleans recipes! Each recipe contains a complete ritual to do while cooking the dish, to imbue it with magickal powers.

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    • [DOC File]BrikWars Supplement SP: Supernatural Powers

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      Rather than come up with huge lists of prayers and spells, psychik abilities, super powers, and so on, all supernatural abilities have been lumped into a single generic, flexible system. It takes a little while to learn at first, so you may want to wait until you’ve been playing BrikWars for awhile before you introduce SuperPowered units into ...

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    • [DOC File]Dragon Spells

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      Dragon spells are devised by dragons, for dragons. The majority of these spells seem to depend somehow on the unique architecture of the draconic mind. Thus most magic-using dragons are theoretically capable of learning these spells. Nondraconic spellcasters, however, are generally incapable of wielding this magic.

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    • [DOC File]Seeing Beyond Reality

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      Easton, Kelly. White Magic: Spells to Hold You; 2007. (Y-RI-Easton) Three high school girls in Santa Monica form a coven to try to get when they feel is missing from their lives. Fraustina, Lisa Rowe. I Walk in Dread: The Diary of Deliverance Trembley, Witness …

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