Reality orientation games

    • Cognitive rehabilitation and cognitive training for mild ...

      reality orientation training and day care/day services are known to have evidence-based efficacy.9,10 In con-trast, evidence-based findings do not provide strong support for the use of reminiscence therapy, music therapy, art therapy and validation therapy, either due to methodological limitations or because of a lack of any randomized control trials in these areas.11–13 Another approach ...

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    • [PDF File]Virtual Reality History, Applications, Technology and Future

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      VIRTUAL REALITY HISTORY, APPLICATIONS, TECHNOLOGY AND FUTURE - 3 - • BOOM – commercialized in 1989 by the Fake Space Labs. BOOM is a small box containing two CRT monitors that can be viewed through the eye holes.

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    • [PDF File]Alternate Reality Games for Orientation, Socialisation and ...

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      The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to provide a novel and engaging alternative to traditional student induction. Through the use of an Alternate Reality Game (ARG), which combines a series of collaborative challenges within an

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    • [PDF File]An Introduction to Virtual Reality

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      An Introduction to Virtual Reality Humans and Automation Seminar Spring 2002 Jessica J. Márquez. Introduction to Virtual Reality Brief Background – Definition – Hardware – Applications Reading: “Human Factors Issues in Virtual Environments: A Review of the Literature” Presence, Vol. 7, No. 4, August 1998, 327 - 351. Virtual Reality No one common definition, but common ...

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    • [PDF File]Efficacy of an evidence-based cognitive stimulation ...

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      games, the present day and famous faces. The programme included a ‘reality orienta-tion board’, displaying both personal and orientation information, including the group name (chosen by participants). The board was to provide a focus, reminding people of the name and nature of the group, and creating continuity. Each session began

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    • [PDF File]Photogeist: An Augmented Reality Photography Game

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      Photogeist: An Augmented Reality Photography Game Cody Watts University of Calgary 2500 University Drive NW Calgary, Alberta, Canada, T2N 4A8 wattsc@cpsc.ucalgary.ca Ehud Sharlin University of Calgary 2500 University Drive NW Calgary, Alberta, Canada, T2N 4A8 ehud@cpsc.ucalgary.ca ABSTRACT In this paper, we present Photogeist, a photography-based

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    • Advantages and Challenges of Using Augmented Reality for ...

      AUGMENTED REALITY FOR LIBRARY ORIENTATIONS IN AN ACADEMIC/RESEARCH LIBRARY SETTING Sharon Maria S. Esposo-Betan Jonathan F. Santos University of the Philippines College of Engineering Library, Philippines library@engglib.upd.edu.ph Abstract This study aims to make an inquiry regarding the advantages and challenges of integrating augmented reality (AR) into the library …

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    • [PDF File]Virtual Reality and Special Needs

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      One of the first virtual reality learning environments for deaf children was the Virtual Reality Education for Assisted Living project (VREAL) (Adamo-Villani & Wilbur, 2007). This virtual environment enabled deaf students to learn basic life skills, and apply basic academic skills (math and reading), as they explored a virtual community.

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