ࡱ> q` VbjbjqPqP 4::NL=L=L=L=T=,S>^6?6?6?6?6?6?6?GSISISISISISIS$ThWmSA6?6?AAmS6?6?S?E?E?EA6?6?GS?EAGS?E?EVYL@L6?> Ah}L=BL {OS0SLTW{CWLL~WwN6???Ex@l@6?6?6?mSmS)E6?6?6?SAAAA%% Mr. Cegielski Human Geography Design Your Own World War II Board Game! Introduction and objectives: As part of our study of political geography, you will design a board game (for up to six players) which focuses on a political conflict/war of past or present! Unlike traditional tests with their emphasis on recall, this culminating project challenges you to exercise higher-level thinking skillscomprehension, application, analysis, evaluation, and most important, synthesisto complete complex problem-solving tasks. The project focuses on the key questions, difficult issues, essential understandings, and important concepts of the unit. The overall purpose of this project is to teach others about significant people and events of World War II as well as explain why Germany and the Axis Powers lost the War. Because your board game will be only one part of some larger instructional environment, you have more freedom than is usual in instructional design and more opportunity to be creative! Anything that is not taught or reinforced by your game will be taken care of by some other medium and format. The maximum number of points you can earn on this project is 50 (40 points from rubric + 10 points for your bibliography of sources featuring proper citations!) Topics: Rise of dictators and fascist governments, 1919-1933. Events leading up to World War II, 1933-1939. Can the War be prevented? The Western Front, 1939-1945, Britain, France, and U.S. vs. Germany and the Axis* The Eastern Front, 1941-1945, Russia vs. Germany and the Axis* The Pacific War, 1941-1945, U.S. vs. Japan (Pearl Harbor to the A-Bombs!)* The North African Campaign, 1940-1943* The Italian Campaign, 1943-1945.* The Holocaust, 1938-1945, The Night of Broken Glass to the Allied liberation of the concentration camps.* Challenge (Optional): The Cold War, 1945-1990. The United States vs. the Red Bloc. COMMON MATERIALS NEEDED FOR YOUR BOARD GAME: As you develop the concept for your board game, you will develop a better idea of the materials that you will need. Common materials include: dice or spinning wheel color note cards stiff material for the board thats easy to cut (a cannibalized board from another game, foamcore, cardboard, tag board, thick construction paper) access to computer technology to create and print the board design or markers to draw your own design by hand. game pieces (your choice! If necessary, you can borrow pieces from other board games). Sturdy tape and spray glue Your Guide for Creating an Awesome Board Game! Step 1: Content Analysis Immerse yourself in the content and generate as large a list as possible of essential elements and themes of the topic. This should be a free flowing process and is best done collaboratively with a group of people. As with brainstorming, this is a time to defer judgment and focus on quantity over quality. Weeding them down comes later. You will become experts of the content by conducting research in the school library and on your own! A list of reliable websites is provided below: Peace Pledge Union Online http://www.ppu.org.uk/war/index.html Library of Congress Culture Studies http://lcweb2.loc.gov/frd/cs/cshome.html Portals of the World http://www.loc.gov/rr/international/portals.html CIA Factbook http://www.odci.gov/cia/publications/factbook/index.html The United Nations http://www.un.org/english/ CNN http://www.cnn.com/ BBC News http://news.bbc.co.uk/ With large sheets of paper or a whiteboard in front of you, write down words, themes, and/or questions that are associated with the topic of your game. Build on words already posted. Reinforce with positive comments anything that anyone suggests. There are no wrong answers at this point. Step 2: Incubation One of the magic things about creativity is that your mind works on problems without your knowing it. After you've generated a list of possible aspects of your topic, take a break. Walk away from the place where you generated your list and do something entirely different. Some time later, come back and look at your list. New ideas will suddenly occur to you. Connections and alternatives that you didn't notice will become apparent. Add them to your list and then you're ready for the next step. Step 3: Chunking Now it's time to take the list of content elements and put them into categories related to board games. Take a large sheet of paper and divide it into six sections labeled Pieces, Patterns, Paths, Probabilities, Prizes and Principles. Recopy the items that you've listed by putting them into the proper category. If something seems to fit in more than one place, don't hesitate to put it in multiple spots. Pieces Elements that seem as though they might make sense as markers to be moved around on the board or as score keeping devices. Patterns Are there combinations of things in the content that seem to go together? Are there combinations of things that when put together become something else or take on some additional meaning? Paths Are there progressions of events in the content that could be thought of as paths? Is there a physical place in the content that one can move around in? Probabilities Do some things in the content happen by chance or happen outside the control of someone dealing with that content? Prizes What's valuable in this content area? What do people strive for or try to acquire? Principles What general statements can you make about how the world of this content works? What IF-THEN statements can you make that relate one content element to another? Step 4: Aligning The next step is to look for specific patterns, elements and structures within the content that you wish to teach, and match them with possible analogs in the structure of a game. Look over the list of content elements that you just chunked out and see how you might align them with typical structures found in a board game. In doing this, remember the two rules of congruence: Whenever possible, the structures of the game should mirror the structures of the content. The structures of the game should never contradict the structures of the content. As you examine the content elements that you've listed and chunked and match them with game structures, jot down ideas that seem as though they should be a part of your game. Content Structure Game Structure Movement Through Space or Time Movement Along a Path Journeys, Quests Finding something lost Making a discovery Procedures getting a degree Processes digestion, making laws, designing a course, photosynthesis  INCLUDEPICTURE "http://edweb.sdsu.edu/Courses/EDTEC670/images/GSImage1.gif" \* MERGEFORMATINET Obstacles Blocks on the Path Physical mountains, rivers Bureaucratic getting a visa, filling out applications (You can make getting past the obstacle contingent on a specific dice throw or possession of a particular card) INCLUDEPICTURE "http://edweb.sdsu.edu/Courses/EDTEC670/images/GSImage2.gif" \* MERGEFORMATINET Shortcuts & Setbacks Jumping Several Squares Jumping ahead Marrying into money. Hiring someone instead of doing it yourself. Getting an early promotion. Moving backward Stock market crash Getting fired Getting divorced  INCLUDEPICTURE "http://edweb.sdsu.edu/Courses/EDTEC670/images/GSImage3.gif" \* MERGEFORMATINET Decisions, Choices Branching Paths Go to college or start to work? Get married or stay single? Launch a new product line, buy a company that already makes the product, or focus on your other products? Go to the peace conference or continue to wage war?  INCLUDEPICTURE "http://edweb.sdsu.edu/Courses/EDTEC670/images/GSImage4.gif" \* MERGEFORMATINET Varying Risk Risky Paths Some choices lead to a chain of events that are more risky than others. For example, deciding to invest in stocks versus putting your money in CD's.If one path is meant to be riskier than another, put more squares on it that require turning over a card that describes an undesirable event. Or more squares that might send the player back to square 1. To compensate for this enhanced risk, make the path shorter, or let it also contain more squares that lead to the opportunity for desirable things to happen. Elements with Differing Power Pieces with Differing Power People with differing political clout Countries with differing military or economic power Chess: some pieces can move in more directions or over a greater distance. Backgammon: two pieces together cannot be captured, but one piece alone can be hit by an opposing piece. Goals, PrizesValuable Pieces, End SquaresInterim goals and prizes: Money, quality of life improvements, votes, popularity. End goals: Treasures, a corner office, a peaceful prosperous life.Interim or gradually acquired prizes can be represented as play money or tokens that look like valuable things. End goals translate to the final stop in a race game.Changing Conditions Changing Board Pre- and post-revolution. Suddenly the rules change. Stock market shifts from bull market to bear. Your ally becomes your adversary. The climate shifts and suddenly it's difficult to be a carnivorous, 50 ton lizard. Build a two-layer board with a number of holes in both layers. To simulate changing conditions, rotate the upper layer so that some former holes are now covered up and new holes are uncovered. Othello: pieces are white on one side and black on the other. When a row of white pieces has a black piece on each end of the row, they are flipped over and become black, which affects other pieces nearby. Mathematical Relationships Lookup Tables If you raise the price of your product from $40 to $50, your sales will decline by 10% to 25%. Rule book, telling what to do based on a given roll of the dice or other conditions. Random or Uncontrolled Events Randomizers Things that are out of the player's control or which are practically unpredictable such as.... weather daily stock price changes the behavior of other people Use a spinner as part of the board or as a separate piece. Chance cards that are read when you land on a chance square. Dice (can be 6, 10, 12, or 20 sided) Lottery results from the newspaper or TV. (used in a Mario Seabra simulation played at several sites simultaneously... the lottery numbers were used to set up the initial conditions of the game so that all players were operating under the same conditions.)  Step 5: Creating a Prototype Now you have a list of possible game elements in hand. It's time to take a large sheet of paper and begin to sketch out a game board. Grab some small tokens, coins, or whatever's handy and put them to work as game pieces. For dice and tokens, you can just borrow parts from another board game. Your first board can be "quick and dirty." It just needs to be functional. Play with possibilities until the design of your game begins to gel. At this point in the process, keep asking yourself what kinds of thinking the players will be doing as they play. Are they focused on gamestuff or will your game engage them in processing what they know and don't quite fully know about the content? Does winning the game require learning the content better than the other players? If not... you've got more work to do. After you have made your first prototype, you will probably think of improvements or changes, so it's best not to spend a lot of time and money making the first rough prototype. Step 6: Writing the Rules The rules need to be written down neatly, because a game inventor can all too easily forget what he'd intended, making up rules on the spot during test play. As you play in these early stages, keep notes of comments and suggestions made by the players. You'll also find that some rules aren't clearly enough spelled out, and need clarification. When writing the rule, please be sure to address the following: 1. What is the objective of the game? 2. Are the rules clear and easy to understand? 3. How were the moves determined? Were dice, cards, a spinner, or something else used? 4. What pieces were used to move around the board? 5. Was the game similar to another game that you have played or read about? 6. How was the game designed? Was there one path or several paths? What obstacles caused you to lose a turn or go backward? What shortcuts allowed you to go forward? 7. What reward was at the end of the game? Step 7: Creating the Final Board!  INCLUDEPICTURE "http://www.sloperama.com/images/bdgame.jpg" \* MERGEFORMATINET  There are several different approaches you can take to produce your final product. You can cannibalize a board from another game, such as Risk, and spraymount a new face on it, showing your final desired board layout. Using today's computer printing technology, you can print your board on sheets or on banner paper. You'd have to paste them together onto the board, and you'd have to make sure that your pieces line up properly. Re-positionable spraymount is a good thing. If you don't want to use a cannibalized board, and you're handy with your hands, you can make a board out of foamcore or another stiff material, such as cardboard, tag board, construction paper, that's easy to cut. After mounting your game board on the face of the foamcore, cut it apart in neat squares. Then you can put flexible cloth tape over the seams on the back (where you want the board to fold outwards) and long-lasting flexible clear tape over the seams on the front (where you want to fold the board inwards). I suppose if you don't like the look of the tape, you could print the seam on some full-sheet label stock, and have a printed seam. You can also make a cheaper folding paper board, or roll it up like a poster. Nowadays we have Kinko's, which can take computer graphics and enlarge them professionally to a variety of sizes. You should think about what you want, and explore various options to create it. Look for board games to cannibalize at toy stores and discovery stores. Visit arts/crafts stores, office supply, and plastic supply stores. See what kinds of materials are there, and picture working with them to make your particular project. Staff at arts/crafts and plastic supply stores are usually very helpful about what the materials are like to work with, so ask. Don't be afraid to try several things until you find a solution you like. Once you've finished making your prototype and are in the business phase of your project, you'll pine for this creative phase and all the fun you had. So while you're in it now, experiment and have fun! GRADING AND EVALUATION OF GAME BOARDS After completing the project, students will complete evaluations of other games created in the class. These evaluations enrich class discussion and promote critical thinking. When grading your final project, I will take the students evaluations into consideration when completing my own. The maximum number of points you can earn on this project is 50 (40 points from rubric + 10 points for your bibliography of sources featuring proper citations!) CATEGORIES: 8-7 6-5 4-3 2-0GAME OBJECTIVES: The objectives of the game are very clear. I know what I need to accomplish by the end.The objectives of the game are clear; however, they can be explained better. The objectives are not very clear. Its difficult to understand what I need to accomplish by the end.Game objectives are impossible to understand or are not provided. I do not understand why I am playing this game. GAME RULES:The rules are easy to follow and understand; they cannot be misinterpreted; all questions about gameplaying are answered. The rules can be understood; however, they leave some questions about gameplaying unanswered.The rules are ambiguous and sometimes difficult to follow; an argument about gameplaying can result.The rules are impossible to understand or are not present; arguments over gameplay will result; the game cannot be played.GAME CONTENT: The game is rich in facts and content about the topic. I have learned a lot by playing this game.The game contains facts and content which are relevant to the topic; however, some important themes are missing or not clearly explained. The game contains only some relevant facts and content; Much of the content has been made up and there are many missing themes.The content has been completely made up or is not relevant to the topic.CREATIVITY AND AESTHETICS:The game shows a remarkable amount of creativity and it is very pleasing to look at!The game shows some creativity; the game is neatly drawn but shows some design flaws. There is little creativity and the game displays several design flaws.The game was crudely designed and is difficult or impossible to play with.THE FUN FACTOR:The game is extremely exciting and fun and contains many surprises which hold the players interest.The game is somewhat enjoyable and contains some surprises to hold the players interest.The game is only occasionally enjoyable and has few surprises which hold the players interest. The game is not enjoyable and does not hold the players interest.Group Members Names: ______________________________________________________________________________ Evaluators Name: ___________________________________________ Period #: ________ Penalty Points: _______________________________________________ Total Score: __________ Comments/Suggestions for Improvement: MAKE A BOARD GAME 1. Design and make a board game. Use cardboard, tag board, construction paper, or legal sized file folders. Decorate the board with art that relates to the unit of study or book assigned. There should be a START and FINISH box connected by at least a 22-space path. Label one half of these spaces FACTS and one half OPINION, or other information that the group decides on. 2. Make up questions that relate to the unit of study or book. PRINT them neatly on 3 X 5 index cards cut in half. Divide your questions equally between FACT and OPINION (or other information that the group has decided on). Write the type of question (FACT, OPINION, OTHER) on the back of each question card. Number each set of cards. 3. On a sheet of lined paper, write the answers to the factual questions. Glue this paper to a piece of construction paper and label it ANSWERS. 4. Make up and write the rules for the game. (SEE NEXT PAGE) Remember that each game has a specific OBJECT. 5. Play the game through once. Adjust (correct) parts of your game as needed. 6. Exchange and play another groups game. 7. Complete an evaluation form for each game played. Game pieces needed for each groups game will be designed and completed in class. If needed, a single die, or pair of dice, will be supplied by the teacher. Make Your Own Game Board Before embarking on a lesson involving the creation of a game, it is important to provide students with a foundation of prior knowledge and experience in playing games. Study the history and evolution of games. Bring a variety of game boards for students to examine, emphasizing the design and rules that are necessary elements for a successful product. Play some of the board games online. Have students think about these questions: When it is time to begin the creative process, students will be better prepared to generate a multitude of ideas and strategies for devising their own games. Be sure to visit the Board Game Design Project Web site. Step 6: Incubating It's time to let your subconscious work on this some more. Put your rough draft aside for awhile and resume normal life. When you come back to your work, you'll have new ideas and insights to apply to it. That brings the early design steps to a close. The rest of the process is a cycle of testing and refinement with as many people as you can draw into the process. Step 7: Revisions, Writing the Rules and Final Game Board! $FGHTce  / 0 1  X    ĺwssskaYT h+5h+h+5h+h+5;h}uh}u5hh*$h5 h>h> hfK5h*$h'K5h*$h} 5h>h&h qh;THh} h+ h&5;h+h;TH5;h+hCJ$aJ$h1V<CJ$aJ$h+h+CJ$aJ$ h+5h+h+5 h+h+CJOJQJ^JaJH1 X  9 _m)@Q & Fgdgd> & Fgd!\ & Fgd & Fgdgd$a$gdgd+gd+V 9 : PTZ[]^_)+himt})-?JKQn)+KSUû÷h&hI^5>*hI^h'Kh h5h&h*$ hhhhh5 h5haF h+h+ h5hfKhfK5h!\h~hFhfKhghzEhh/f5Ue9C[{OW $Ifgd$IfgdAOgdgdgdZd> & FgdI^^hp{d89T\]^'(Njyryrhdh>h>h>56 h hAOhAOhAO56h*h*$>* hAOhAOhAOh*$56 h>56h*h*56h*h*>* h*56hAO hAOh5 hAOh*$h*$h5h+hhCJ,aJ,hZd>hZd>CJ,aJ,hZd>CJ,aJ, hh&&(BCFGZ[cdz{Yciksuz|BC%& !!-!X!c!t!~!!ĺ h0J h6]hCJaJ h5\ hZd>hhlBhh*h*>* h*h*h*h*56h*>*mH sH h h*>*mH sH h*h*mH sH h*h*56mH sH hAO>*h h*>*2wqhh $Ifgd$Ifkd$$IfK0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp Bwqhh $Ifgd$Ifkd$$IfK0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp BCQTuoff $Ifgd$Ifkd$$IfK#0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp %wqh $Ifgd$Ifkdk$$IfK0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp %&2wqh $Ifgd$Ifkd6$$IfK0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp -b wrmhYYhPP $$Ifa$ & Fdd[$\$gdgdgdgdkd$$IfK0'  0ffffffffffff6ffffffffffffffffffffffff34Kabp !!cZZ $$Ifa$kd$$IfTx0 0634xabbpT!!X!t!!!!!"cZZZZZT$If $Ifgdkd$$IfTx0 @0634xabbpT!!!""" "!"""A"B"K"]"i"##d#e#f#g#h#i####$$I$J$$$$$$$$$%%&&&&&&1&2&1(2(n(o(~)))))** ++w-x--𷯷hI^j%hOJQJUhOJQJjhOJQJUjIhU h0Jj hU h5\hCJaJjhUhjhUh >!"""-"A"~uu $$Ifa$kd $$IfTx00634xabbTA"B"]""#h#cZZZM $If\$gd $Ifgdkd $$IfTx0 @0634xabbpTh#i###~uu $$Ifa$kd$$IfTx00634xabbT##$I$$cZZT$If $Ifgdkdm$$IfTx0 @0634xabbpT$$$$~uu $$Ifa$kdt$$$IfTx00634xabbT$$$%{%%&cZZZZT$If $Ifgdkd%$$IfTx0 @0634xabbpT&&$&1&~uu $$Ifa$kd/$$IfTx00634xabbT1&2&z&&'1(cZZZZ $Ifgdkd/$$IfTx0 @0634xabbpT1(2(Q(n(~uu $$Ifa$kd0$$IfTx00634xabbTn(o((()~))cZZZZZ $Ifgdkd91$$IfTx0 @0634xabbpT))))~uu $$Ifa$kd2$$IfTx00634xabbT)))A***cZZZZ $Ifgdkd2$$IfTx0 @0634xabbpT*** +~uu $$Ifa$kd3$$IfTx00634xabbT ++C+q+++,w-cZZZZZZ $Ifgdkd?4$$IfTx0 @0634xabbpTw-x---~uu $$Ifa$kd5$$IfTx00634xabbT--.Z.cZZ $Ifgdkd5$$IfTx0 @0634xabbpT--Z.[...000001X2444444566w6x6666666%7&7Y7Z777M8N8y8z888888yuyh jh Uh>hCJ$aJ$h>h>CJ$aJ$h&CJOJQJ^JaJh} CJOJQJ^JaJhI^CJOJQJ^JaJhI^h>h5CJ$aJ$h>h>5CJ$aJ$hhvlh>h>h>CJaJhhCJaJ+Z.[.z..~uu $$Ifa$kd6$$IfTx00634xabbT.... /'/c///0cZZZZZZZZ $IfgdkdE7$$IfTx0 @0634xabbpT 0000X224444x666~yytttoottjjgdI^gdvlgdgdkd!8$$IfTx00634xabbT 6&7Z77N8z888:[=>@@@ABBBC#C5C $Ifgd ^`gd@gdgdgdgdI^88889B999999[;;;;@@@AAAAADAQAVA]AA>B?BTB{BBBBBBBBþþóymh$\Uh@5CJaJh$\Uh5CJaJh$\UhI 5CJaJh$\Uh/L5CJaJh$\Uh/LCJaJh$\Uh>CJaJh$\UhCJaJ h@5h>h>5 h$\U5h}wph@hh>hhh CJ aJ jh Uj8hLAU&BB CCCC C"C1C2C4C5C6CGCCDD;DUDDDDDDDNEOEPEEEFFFFFFFFFGGGGGGGUHVHWHrHźźźůУůУИŘůЁh$\Uh305CJaJh$\UhCJaJh$\Uh'BCJaJh$\Uh5CJaJh$\UhCJaJh$\UhzCJaJh$\Uh@CJaJh$\UhCJaJh$\Uh/L5CJaJh$\Uh@5CJaJh$\Uh5CJaJ15C6CGCHCCCCUDNEEEEEE $Ifgdkd$$Iflr'      t0644 laUDDDDDOEPEEEkd$$Iflr'      t0644 la $IfgdEFFFFGGGEkdh$$Iflr'      t0644 la $IfgdG HVHWHrHHIIEkdڨ$$Iflr'      t0644 la $IfgdrHHHHIIIdIeIIIII%J&JJJJJJ$K%K&KKKKL3LZL[LoLQQQcSdSȼ߱߱߱߱~ziz[zhCJOJQJ^JaJ h5CJOJQJ\^JaJh h5\h$\U5CJaJh$\Uh5CJaJh$\Uh$\U5CJaJh$\UhCJaJh$\Uh@CJaJh$\Uh@5CJaJh$\Uh305CJaJh$\UhCJaJh$\Uh>5CJaJh$\Uh30CJaJh$\Uh2 CJaJ#IeIIII&JJJEkdL$$Iflr'      t0644 la $IfgdJJ%K&KKK4L[LE@@@@gdkd$$Iflr'      t0644 la $Ifgd[LpLMAOOCPPPPQQQQdST?T@TATUT#UUVVgdvlgd$a$gddSn.n? (cZ>n.PNG  IHDRMKPLTEf3̙f3f3ffffff3f3333f333f3f3̙f3̙̙̙̙f̙3̙ffffff3f3333f333f3̙f3̙̙f3̙f3ff̙ffff3f33̙33f333̙f3ffffff3ffff̙fff3fffffff3ffffffffffff3fff3f3f3f3ff33f3ffffff3f3333f333333̙3f3333333f3333f3f3f3ff3f33f33333333f333333333f333f3̙f3f3ffffff3f3333f333f3wUD"wUD"wUD"ݻwwwUUUDDD"""bKGDH cmPPJCmp0712Hs:IDAThC0/=ggv|g,PMXXצfef;, -4 cVy,lIMv'|fS} /̈́ u^wLWEܤC( u udP2/=\I$H$\oWκY2MRi\-`*t.kPp!T^#8. ] ?_&UneԂVO.tFVO.tFVO.tF1jQ >ݴQӇvujc3\$DƓ GIx¥ <fYP.IENDB`$$IfS!vh55#v:V x065/ 34xabT$$IfS!vh55#v:V x @065/ 34xabpT( Dd V  S 2AGSImage2b~ >]l/9⡴Z  nR >]l/9⡴PNG  IHDRM!PLTEf3̙f3f3ffffff3f3333f333f3f3̙f3̙̙̙̙f̙3̙ffffff3f3333f333f3̙f3̙̙f3̙f3ff̙ffff3f33̙33f333̙f3ffffff3ffff̙fff3fffffff3ffffffffffff3fff3f3f3f3ff33f3ffffff3f3333f333333̙3f3333333f3333f3f3f3ff3f33f33333333f333333333f333f3̙f3f3ffffff3f3333f333f3wUD"wUD"wUD"ݻwwwUUUDDD"""bKGDH cmPPJCmp0712HsIDATx^[r0t/g朻dT, ܟ{wށ{wށ؁_Ư"lE?f(hv?{LfZ^WF_GlU=d&au!G]AWR[i!ï Gt>"%zgW<E< ӿ9_lj *Fĩ2p8MQc Y $޽O˄ a,BeHʲY\]DIlK(#fc4^9;[ >mdEDtP17j~Iw+ @w-ZI󄄍)!V4Mo &Md]c8n%D2|5FvR>a|y2ORO<^SC8gx9|2TN?͠\Y*[3, 2M{U[5uL^#TQ.mkQMvY#?^o8Ljؼ/LTw3Ƃx[H:;jѥi|B!^VR9%~Yp/›%G BM1|Ԕl9i6r0!i%M,B`bdCǽLrhy.wAЏ]՝0nFW *(~e$VTDCo0̓o*6P)"z*QJ 16pٝlV“ &jp+l `aL@|2ߨVrcdA}3}z kL6rvjI-#BKht^&Z$iyvlLqJF8*RḲ.}i2ȥI%.6Wک5zp\nt"IXlVרF)*bt>Uec^6@-XrB2M=vݜX؈́2.3{͂[7i.]}4,v')ܴo+ $Z,N"h)(WpB^,?ׇ C3fĽ3yD2D%UhTHu9aCN}33aw`zu AJLUQ*^g*u:i#zW)guYnyg̣:0ϵuOƑJRuz{tgAk^ˮʅe"gWC؛%GN3vaG(EBk_ P?}V9Z8"t].sQ! ,P!#_0_rh͖`(f>}DYK%&g6r95ORՌre^'kz DrYCd_'u[_a@_n7Zn+QMބAPú:j4p&28p`v3LNIj4M.?2̦` 0` [}zwP xMEhwFˌMbF^ѵgGmfS2v~l-^äږL7 T:nQtr'0KDNJH<w|S,2fU\D?&oأF8ٖ]e_dDXUɿrojw~t\#p_7|'nLTHx~D:.p.ހq;t\=gxjIQzTu-lfFϵ̰ٚτ}8*x>ێ|f‹f T+*/>yywSm ` 0` 0` 0` 0H̖?vٰz+OV3j)? "[CoSX,jBoC{TGYC"j?*q]qdez'.PAK֒BQ GnfAQWJEPJ% nWn$B!3ZB^+^);|W(HkHwJRF;G"[MZ,)NZ2NVQP$g+^KٽrCUh"%̨ G؆6>-h 0` \_Lt~mLF]`lacAڶM6WHΤ`Mv6_q\q y/8r-j@lRiNS y"@,uqxRiNS\,8@^4r'(q8 ,w,Q[{+![S׀i'xђlYbKr\@E.;I\ ub:NC;lP\?M$IENDB`$$IfS!vh55#v:V x065/ 34xabT$$IfS!vh55#v:V x @065/ 34xabpT DdGV  S 2AGSImage4bn rۀjm^~J;&nB rۀjm^~PNG  IHDRFPLTEf3̙f3f3ffffff3f3333f333f3f3̙f3̙̙̙̙f̙3̙ffffff3f3333f333f3̙f3̙̙f3̙f3ff̙ffff3f33̙33f333̙f3ffffff3ffff̙fff3fffffff3ffffffffffff3fff3f3f3f3ff33f3ffffff3f3333f333333̙3f3333333f3333f3f3f3ff3f33f33333333f333333333f333f3̙f3f3ffffff3f3333f333f3wUD"wUD"wUD"ݻwwwUUUDDD"""bKGDH cmPPJCmp0712HsIDATx^r /}Āe%D4W𱺂S ;~Pz %EUpĤ.NAVIX\YAe%bՕ7=JD XKW)AC('lӑ*S?zծyE }P-)k?YPQV"]%:9h IPNu"AIiI<4̂#%x_L_ٿ+&*IwPwe^:\3 Ae{'R,=lΆY% f.ΤaMf*άa&j@32ݛ,$=㑮{Xl] XO{5Qt]MeݙHk.ptFsxk[Gy[3ӼXDIN oRSjts!Vl59" 10[nfeTq̾ 1," 7[:a|YhWs#=Z2Lq<hK&g=k qW' _s.3ACEZ,xQ|J8iZAmd.e!uu l# IUkˤ}x%W+xd6 jph^vXiXPFg 6_V\tuh>!P߲J=i`! n UZ lp}h 'b8D `_+qpPwjw ~Mo "k.:+q3ZωBsp&oNn0;k[O2eVF99_Bk^a zt4Y=I4X\ݎPc1-q!,o¨kP!/a%'}bfX7$̅9WSju!YYQrqϭYISTA-Ҍ$6f76cp$f?5ILſQL*=G ι 6pw;;%=[ i,.Ǔ׬WȥXujh\ n7|\T{fKmȭ.}P# 9Wu=B+hr};1ntm!s!7-h[?`G5e7*eJ߸ؾ"9̇ؼ1#i4212[bNfD!V!77½dp4a#x?Mk[s<,mK j, ۼ ݟ⥑f䓚oS@ X֟/*\*!ִͪǘLD틄!1YȲH`fy%į5݂j&hOrge"NAs֯]}32Qh&_:@YnǞwHV^[ڭ6V׆hNrIϲ[u{RBNji7wE?需^K;A"TNh`A i:ͬ; *_%v+61N{;gtԖXN:WNf['DK5a eYD;9SW`1o#dE݃>]8jՎsI#$QkŊė7۶4g8$GEk3DqX>Txph1i\$6_q Zϛ] f#Ʋ/5"Q5Xf摤3OZi3F2)JF+wi6ko O?@.zm]=]~//&{ %zvͨNdTtQ KTgBS~(-wO[2q+ @-iHR滩An nu-? hև[vFz{*-J1%4!Xw4\l_Ɲ"{|LpWCj>k5''W<կ5\ڳ0O3hF=;dtMw9z=O?sIbNI5_G3gh-ho1@1 &(4s@zu]nzF +GWIsp(U}a}_fY R}iO& :3Zb2۩Dj?ʱI VcuV<0F227[?hcғ)R` zs&9?(ukxu]˴'#hcis4QҞP:gmW&lI9+=J<~kGYoR(aĀ2igI,?[6/ce2y,ۑAX]\s˚fhum,d6і|Vu޿+rݺ }W=i2hs2֯uwaDAG)׌o-R﬋?ҳY#)>Lc= b*Է05T#:{X(ѥp 1:~z?¬hEa*f3q' 'מW.n^h7W\S֖㵊â"\jŽdϨ\4ӶI((&F!2-h])ǭ(b Њm8 ;qbI$Ѵy+;yv }=4.]Nˏ 7I#*/rMi_vhI-]W敻hjϪ]H[E:VMZXƶf`kNY3 w5{Uԅܱ]jpOC@K:a ʶ8 pB9x=mËeOUdKjw`vɑ,_s3^B{c#cm^_JE4K[jKxy8fb3<[ZdRYPn'2Iu-)h?xGF˥a1Nwgvw9f9$DhwӀOC9.imA Y]]bCcѺQhg͐w #Uu7(v\70hUInM5Lr)(F="Y Y#FI6lΌ Q{*.ݸ=Vi-YV޿)Wgч,&Eį\u5CPbn<-"/79=b)f' ɩ+^gMϋGw?y'T{} :XlݣlDGu#`fc?O>/4Gy/E6*GBVx>Ni!4NúPH=n ckcZzã.m!y'ij3. |G@_Kpʽvyo֘gNvZ}[>g8Ϡi Ҷm'D,[UΛtε{i?e5kۉB5jMvfkxV7ps5y! fM7 G*`m.L7qJ 7qޛ{0riZo> /Q@ %-\n.eM9ڣ4 \Q]:My6&t゙Xӏ̚$7q,b9?)\|{;)ewAp4Ao}1JϛSH0(y~ DqɫyI.ZPϹr >ŤLp^.QNc ?{TpJIjсV~'2Dht㡏it3VT Fk}N%G?O!G_AqpWaI?j5 )g}%s8?ϨY.鍤:`W>HLqj͈!ZBgbG$Oҳnhf< D2@VL=*aF,q{i[XV0{SSQ\OZ{Xdʌ:5~ VEO*`$Gdɳcc1(@VݘfAL&RW6 Ķ+6e*ry5)fQlcsb58a%ǥIa _2j$ <ӊl'nlH H;G?j,>2|[@{7Wԥ1+Ḅ'>LΪn4wی|V oQ rd).[٫1wA~+[Yo{OÐ+ RIQڷ ٺuz??KkĈp]T]mDp_ƀ3I4 @O4Ի'SMk6Z{,vI`#aلI3$yǿg yo9ӷHS˜S֚, yf ך˸ɦCy-M_I,:w/Oل-19'9ù7i<փ꺭vlFrD'qm/gg,Ksik,I*Y hr:fkZP]*dbA5lzi fٰxIf\)L:[+q$yHqӚf^\ɨ̱0/GLH# 6TRC\HrA2&bT.ޔ mxJ&W9}1=[Z\HsS6sƭ[۟ϓQz}{mQO@wa-=!" q,Eb}=$E!|X08 P67񯗽QIX^ ug$sF~v Q.VA_Oi;; J`_ʄg dބ'ݷD,38-&"c߱uT@>ԱXoSҦ}vn2: Qݝ%KK9m OҩxPKĨM!%Yyj[#"@?8p^/߫ql<Ǡ͘R;H坋19$Ҕd4`cCOXA!=uBpWOcZWT:m¥pT90%)sv /s?C?Zrp#NiZYZI gcOz9j5:,o:k)\#2X(֝o+hh{7H=XQܟaV5;kgiv?_RHuX|}EYX0y;K`fV{Ub303яml6b|ʘg$7p: TZ~M-="^s˹F~՞k[BGn,FeZ >dr E ?oivsi/!S oAK^u9s=SMqo-\ތ*.ڭCK~Tfy2Ӹ*cmgx&%3ѿƀ(} 4*MO6ݼd:^J2ڏ1 o?£'d\Kus$ӱy$bǹ4YN{du#НҺxF1 ]g}3\Jݑu~^E}s!vEcRB-)57R =sUٵ[ۉo'f'$'X4ȥ%Wwr3Ҁn6رC 1[qk+ۈaD>U$y)yꌮ^.IW8#?OOz@md[wK#8l}ǯzT0?ۅ-Te_M-X^ ? !m4WTxr WCM fKk|yѬȬYmsJJ Ӱ{K3lcUD1%mƊ)v[N=N m6D6mlW w4mnnOQ6NV? J-rHC{}M7FɚEś']L5?Upzֈ.i™ >s%v]*r.Xy w=-?}zwǥS0 um/KHfm 89Ur=acM%gE:9V[y`ɸn][y%^F^5lpGҪkxr*'$wb>[R̬ Vw[XH#q.Ȋ bNm KPeЌ}};cҷLz\m/2`#G=h.4H5 W $\dڸUݟ{/OkIv u=sZ~#FczeYK3} |9s}?ƐƅlS$sxY\m34C%g5XՋ;͎GGiA3@E;{<%("AP;*'w͞OU܌:oT5$\8*'qssܣF5 )]9d4YD?Wuy">F4\ځ#2;) zZ*M*Aփ EAAWִ.:iBP:R␄bb# GUuxQk^[vf wʞJH6L :&F8hҬCG$A#Cs!G1E'5Ρ(9OkC[/5%,z8c#{Lu:}kA-Is'8_Gq*m ڸ<1X?t%a{UQ!zgt<=}j Xބ=E[Š$w## z;vu5˷\[#ΌʀX]88_tЛz3Q]RA О!npJ3ЇKOaZ6S ޯz7y &NBVΔ.5|P ~T+9 1}k:rцԻ:Hi$TQ1vEDpGcX9|9`( :E2YFn?0#0ڙzn{U*r#CʳݓU/jV:c}Ohn#dHs] 7w2As& .ָMYm]S3M>?mM+Dܓr"&qg8 d=ƒ闗1$n(ae\;3z_2ylXݾ>XGl?:ƞi';{J<9'{reo89ԇa+7>ZdtxثVi:Unb7R1SU{m"]6%]a\ rg:OǟBT^l[ObP/_RZIRyH&2rdϧ˚և$涑+3Z?-D'܌cM/BX O$%6lǵVд]5 ;+@.jm_&3ִl}&@kG'7Sޝ-oy<I'|˲V_C`Ȧ 4) O:ֱ>Q5pVl0q{7o6`A`i5fi IIHy 0p2szR+bzKUdPO@{Ut3%w?qu>[s}{V*H|վXHXLZJ8k>Y&)G+mMy R d`ܹ A'')sZw%FJH aG%ի[FFҬRso4JXA0?]͔]ķ>l(#X& r)WS+cF/=E.&~3=ZTxF#-48I#n"?v>R{`P'9X߷jeƠ$6I9<²Ͻ\b9TrwbHܳXzaTgB:՘Nq(ӎ$;~ioJedny  Hzԗ)kCxa^3yc-SOsTi (@A< "r5x}L춹=FI>K[Ym1̅v5Y%+m\tƇE*dB }IKm┶՞[M$~Tǔ 4"Շ]H^|hfp9sU4X,^z9?e$qYWFIʪoraW'8Үj&UPԂJVۉ亝晋,ǹ@$=*,qNGEt;]NA5d @H߷#j 3ֆ$BP 9⁖tɞPx3D[3[YR9n-C 9Z#5>6Z@zQx1dY~TG>FNOzqi5n? [庙 kZx?AQlumDgU5Đi]'ok:n/>ҡhߔi̍Ah?Y{7E2TB]b~f\\K+BI=j'+i[-H?bf%Lmfno?h@bN^g;Q58uKҌD4YlL~k;QIs/jdz 5]]st>'ʣ]<j) >g#[}[yLxIn")-N@=P:̶qIW2k2s 4(Xu5b,AB@ jb1(Y<58 ˺HȭyMlvV=^{hw-C #vcaz{H%Ds?^5ijɾiՍOe8b`R@;P]m"Axav4I3J(QLJKmg%Xa#_#p !EK=ttv*CH&LO*cL).qvY#݋19$MI<Tx CrBVXXo/(PWKԓɲ7't3ggm3ss4<'&_aw-e%ƪ:uC1;+v.8cI}{I VpXc辦jl  $+kl;T9s>ʨc4`<L4J3Ҁc`hB7;D^T0[f5fk*v2035[఍>%[T#xӵPk! 2N}LQ;c+`"Xc*FtVʗF+*Yܲ{r_o9^krmQ7rjt/#*01 8ƿ<,>ir?1֋ƄQ]7 vrXˏAz ԥ0UW:(?L <=jk.5FC0$au)4Ed+y;݂O=sKq O6l6A{kv!ԵM =+I5˖?8lt<rK8, T9VQ}nx]iYV`Y9?m^Mf KlFVHJ7%K5L J厡0UL?^gn6yd\uAM,Y1Nkx,@j1 l:iz/pG#zힷ&m%zczgZW,CԀb-4=Ֆ#)6cڲQ!h 9]c@׭ pCnC⯇:J5Vתozdױ}5Xdx azqܧu9`a7CE&eE!Ϧ\X÷ҭCZD"x8R P;U*әO/CSg$ q*~jؚ{nE APIKLEH pA=k|)]?GD }}qz<30baK4ZOg;;wR8X Jus5Em#,1JOB*-;K0#Br@hw+]'Ohu[(s*bUQ8>eFE|e)B H9ǭ&ƽ@dª*@)jaѺ05Xi:SݚybЗ=A?gw%60aj͒<kB~Ch8UKIo.P[InH`+ ex!My1tA}Oz̻m>[+g -y'N: 5g[/PK`/\c%ڤӵK 8M2[3`y8YӇDʯXBfo#aeJ đJ|>a[}zjRЩSn\1t(^&06ۆZڜVB :Wb#'lvjfY[O>t y{RtoKTg;CMMwJ{#~^|͗W?=)u,O'vn+д58)wꁒ*<~~mpeB:YX96DWJE{T!R6ˁ=sz׸h6z=LF%ӎV sW5GNRwsBF N q;kgH-л==j=?P֜cnXS)/k[i,4E"7$u}Xu_}#x~OR$?C 55nuW'`_\QZ=^\j^$5Gy:K33C-tMEZI[ӽ{~;Bzg5#Y2>c^Khbyb8?'aY^jkt bdDkkX!_2U@ @b+ɿqt[+!vWI!HS_VLH"!?yku;<\Mr##OW_≼E~dqy=Or3Pƴ-^WljB'֩C3A2HTM4GIUrqJCwVr{Uz70]?>WfR!5ʗi1('p[; aVۄ$ 2f}% E_X+W\π__G;02#ޣ m| 4Wkm.0M>_>¾yj:glҳ} k!.LA¨!ɥbt@ +SDjjvΊRROt`X2@-EttɯZNgc=rXdB!H-^{.-њM67X%QI ,68Ő' A}j-Z/,Gp rRzV{ޒ2u)!k+;*#2<k>c& #ykÐef`$O|w=eoz;Lӻ9-YU2ಜm]ķaʻ/ [|ZbFb@]xF䷃W3^9\n[ e8Uyuf:]cOL!T"+d8QzȌDVO7vvFyi-$Vg1FOs,J1Ǎ;gf# `x\`~~岞kIQ3 $l3ҙ*,eBȯF[$PC8&a<)ִa&T=,A }ML #`~+]IB(VsSa${0{Nx I#֐\~g4?zwr¸K+:.-ehCeK PfyYL62L|G^7/V1n1GgnItkXəH+"yjR$w3GLv'jLdSHbxQY\k+4X{T4ukuv/4Rym\/4H߻E =2½sVW^xG c"VeV0\{u 1 `>8/u4kvia}2~bc&{Eg~5RQfrjUh^Ht mT|V^" ǰ-ImKY&aq&~oaRb926|-H(AqkIjvxi~!*?6oCټ n7@<㊬mh#ֳEXEWdwg?)'TQ:GtrTgw0bs՛# mx$bxL#BNѸ7^'8f>W^9* EWLywpr) cҰ!^ު}}Z̑j*ьhhRX֛/!|I_yX}xt۶qf\UM3Z_aygevɩĺԬn ݀1F7]N~HV27PDKr! =io2BYSZ,|As)8 cԓk(\ *k7(r;b+[Z+l9A[}Xk[Npe*E#5\5)I?$ߨS[ɑ=Y} TZu^4k@xdZySlc]"d&Qc hdErF0URIt5Mi&Azקh4=Ev܍N3e1k cћ+a+XRcT`SV~[8XtǰY-O/ּ<`xN> >cVՆqio'e rsK[q&i LhF)"Ȥ! AIj\2p9<ؚo3vQAc2OA]$Zo ,N1)|-}]`[dXnv?Si:tBG|oT17NwTĨ1ڲ,~w[0ҺKFI29dVmN{n,5_)r}kZ&w9˿ۙ-;FLs+%if'$k]Z<\ft'qzьP(8 pdM %,VѴEnci.g:@#hkǪ,[C;AI|"l]5bXwLT5ŴQL0Tc/oMĦ GWϭ!nw1 n=Y7cIfHzcjYXљ5($`2#tY.CnyV&i6.z+Au`buK/+[J3C!Y& FYR'M*pbYgE}w+ūyJ 6ǩ.KiJTr "6\5ӴVi좜4yQ{)gu8^`jܛM0ؒ T`9T{$ph---B+y8>ٔu?(,fIh/9jRzM-LZTFv { ߵķ:ɧGM`kc[[xYZB+3+ JwFMm&I85I#j7;#.KfG$l.;sx;0mtؖC ?sVu]B b1VFH9fĐ99eMn ݹTLlEWʕ;zu08 MgSXFcw^@]1K,&)6iZfk$HB"TaC:^2Ŕ4V\^JC.Y]Cϭtݜz=Ht ǿ\tg%sdco9ⅸ(X2Ǯ}Zz(m:R_ʰKs =]r )-Ssf%$0;FXJӤqQYw\[VLvw#k{p8W 2#$–8,?\uVuX.i/vEjuQ]d*4MՈ5wwfmƾVq#d@qUKq)\CoQʒ>P22 B8 41VKpq(Hm"7W+1+7}sүPi87s=k'GMZ#}*階o>y"e&֒K[y$Z VD> ri~1Gץ _x;[edVKooS2J(;h^YR4fcPT6F 2X+ȼowt+h Ã! le?3ZhM7^勝QG˩ibAqm ݭw.5=>%Р[ o4cr4)IYOcﴛ t?Ҥ5?3֙cBqѣԎ?\VeRb A)n*[[-.X9 ;lK)[?yfϷcz!R¯sjmԁцM;Î[AfiJNiK-NB]92ˍX%P,7-UeW㊥wy:C=B!qyƶ6`t%A8v|,chzUIbKsٿuis#΃NС¿P' X?YfZ2ɒ>IB=Ue+ ,&Ru2swkcͶ=[v6(dyAǽe͕l$ewNw~M&drӶiKj&Ԁhͤ< G!t%P!0J=VSבF+}:ye~Y,Ma"jW("#{¨ WD@gFy!7'^ҳ*=cJ1Am!c瓟\T~0'_.i\~5oG^1vAh]"ӡMGL:IN{sEeEKHeE_nh!@)1;JqY剭=31jScA3#+/<ՙsR-F1V Yأg>3@{3[lRЦvNt@y?Xtwp 4 R{>nͬ®0GWm/XX5յe^&յ;t/=?>Us$4~ohrOѶ8l|=yxG/\]FlUhs2=zN̎pq9(s=0Cиw=,Eƻ{sq<w6#\KnOREm~v^AOU 2mxNm)Vu׎km ˚Eyf; sgr=*A"vػ7|1E~yݎYMS jjVz;E-5X:r$O QŤ_yg3t%{h( {Ik9IbE0e—5>rq$ɞ\\{:YdT*B ʎ06s:"/.Uf޽@aWšP-Ӥ190wJGU$¬j^23 w6ǧz+]i#srg !ܜ"h.MxV\t9σ憁xsx T7OO2 x? xrPJ ˔ybXoVl7 p<Ճ ~qj2ZC >b n۷f[ oM&[7OsXÚViJ.H8n'wsrci$bؓh(oN׬oex( dd11v/t }Dta:ן9 ʷ $]:}]gF|U|#G5mBppe#VHҮ_ڈlDnq uցS~(SXi*g< nLj\ޢm 9u_A s~2nu mۦ*Wnziwh%_,2Z:ן }pP68>~t92k6/^9#]-8* Wx"i؆+'ፓdjH8ht-"i  w!ˁ%1ΪL! #hW WHIXdmkVM ʚ)YH`GGri"Q#l(RH6W;HFxɣsx2 PV;9*]\y0rZ(p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 p$$If!vh5 5 5 5 5 #v #v :Vl t65 5 @@@ NormalCJ_HaJmH sH tH Z@Z  Heading 1$<@&5CJ KH OJQJ\^JaJ N@"N  Heading 2dd@&[$\$5CJ$\aJ$N@2N  Heading 3dd@&[$\$5CJ\aJDA@D Default Paragraph FontVi@V  Table Normal :V 44 la (k(No List B^@B  Normal (Web)dd[$\$4U@4  Hyperlink >*ph*W@* Strong5\j@#j @ Table Grid7:V0NH1X9_m)@QU  e 9  C [ { OWBCQT%&2-bXt!"-AB]hiI{$12z1 2 Q n o !~!!!!!!!A""""" ##C#q###$w%x%%%%&Z&[&z&&&&& '''c'''((((X**,,,,x...&/Z//N0z0002[568889:::;#;5;6;G;H;;;;U<<<<<O=P==>>>>??? @V@W@r@@AAeAAAA&BBBB%C&CCC4D[DpDEAGGCHHHHIIIIdKL?L@LALUL#MMNN00000000 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0000 0 0 0 0 0 0 0 0 0 0 0000000 0000 0000 0000 000 000 000 0 000 0 0 0 0 0 00000 0 0 0 0 0 000 0 0 0 0 0 00 0 0 0 0 0 0000 0 0 0 0 0 00 00 0 0 0 0 00 000 0 0 0 0 00 00 0 0 0 0 0000 00 0 0 0 0 0 0 0 0 0 0 0000 0000 0 000)0)0)0)0)0)0)0)0)@0)@0)@0)@0)@0)(0)(0)0b10b10b10b10b1000b10b1 0b1 0b1 0b1 0b1 0b1 0b10b1 0b1 0b10b1 0b1 0b10b1 0b1 0b1 0b10b1 0b1 0b1 0b1 0b1 0b1 0b1 0b10b1 0b1 0b1 0b1 0b1 0b1 0b10b1 0b1 0b1 0b1 0b1 0b1 0b1 0b10b1 0b1 0b1 000000b10b10b10b10b10b10b10b10b10b10b10b10b10b10b10b10b10b10@0K@0K@00bMH1m)@Q  e 9  C [ { OWBCQT%&2-bXt!"-AB]hiI{$12z1 2 Q n o !!!!!!!A""""" ##C#q###$w%x%%%%&Z&[&z&&&&& '''c'''(((X**,..&/Z//N0z0002[568:>>?? @V@W@r@@AA[DpDEAGGCHHHHIdKALUL#MMNN000 0000 00 0 0 0I00K00K00K00I00K00I00K00K00K00K00I00K00K00K00K00K00K00K00K00K00K00K00K00K00K00K00I00K00K00K00K00K00K00K00K0 0K0 0K00K0 0K0 0K0 0K0 0K0 0K0 0K0 0K0 0K00K00K00K00K00K00K00K00K00K00TK00TK00K00TK00TK00TK00TK00K00TK00TK00K00K00K00K00K00K00K00K00K00K00K00K00K00K00K00K00K0 0K0 0K0 0K0 0K00K0"0K0"0K00K0$0K0$0K0$0K0$0K00K0&0K0&0K00K0(0K0(0K0(0K0(0K00K0*0K0*0K00K0,0K0,0K0,0K0,0K0,0K0,0K00K0.0K0.0K00K000K000K00K020K020K00K040K040K040K040K040K040K040K040I00@0 @0@0 K00"01K00K00K00K00I00I00I00@0@0@0@0@0@0@0 K00\4@0 K004K00I00I00@0 I00K00K00 5@0 @0 @0 @0 @0 @0 @0 @0 @0 @0 @0 K00K00@0 @0 @0 @0  00 (!-8BrHdSV,/12;LQRW[B% !!"A"h##$$&1&1(n())* +w--Z..065CUDEGIJ[LV-03456789:<=>?@ABCDEFGHIJKMNOPSTUVXYZV.dfI000NCCCCC Z Z  |Z \ZZ Z !Z!Z Z 1"Z \ZܣZZ 09@IIN    4>LVVN _ *urn:schemas-microsoft-com:office:smarttagscountry-regionhttp://www.5iantlavalamp.com/V *urn:schemas-microsoft-com:office:smarttagsplacehttp://www.5iantlavalamp.com/ o   C F G Z (($+-+11222293A3335=@====>^>f>[D_DNU Y U b C Z ''L>X>[DoDIIN33333333333_)Qs OWCT&2"Bi22 o !!"#x%%[&&((+,,,:H;<<>>W@r@AACDD[DoDDDALULN[D_DNvUM^y#YnJ^`o(. ^`hH. pLp^p`LhH. @ @ ^@ `hH. ^`hH. L^`LhH. ^`hH. ^`hH. PLP^P`LhH.^`o(. ^`hH. pLp^p`LhH. @ @ ^@ `hH. ^`hH. L^`LhH. ^`hH. ^`hH. PLP^P`LhH.^`.^`.pp^p`.@ @ ^@ `.^`.^`.^`.^`.PP^P`.#YnMv                  cVm=E ^?R]N`Q } 3NX""WxF#WxH' } 3 d5^;^8od=?R])@ pATEO]cXc_xb=E]c^;^8.YPj]c-rXWx)@cT{Vm;:}uzE} aF h>/L2 &zU"*$*301V<Zd> ALA;TH'K]KfK$\UI^1cgvlcp}wp~ og!\lB++wK>55@/f_AO|>I F'B qOWBCT%&2!"-ABhiI$121 2 Q n o !!!!!A"""" ###w%x%%%%&Z&[&z&&&''((:::;#;5;6;H;;;U<<<<P==>>>>?? @V@W@r@@AeAAAA&BBB%C&CN@[D[D[D[DN@UnknownGz Times New Roman5Symbol3& z Arial7&  Verdana"qh!夦鱥& < ^B' ^B'!824dMM 2QHX)?2!First Steps in Board Game Design Owen CegielskiOwen Cegielski   Oh+'0 (4 T ` lx$First Steps in Board Game Design Owen CegielskiNormalOwen Cegielski11Microsoft Office Word@h{&@\;5k@~g\} ^B՜.+,0  hp  Teacher'M "First Steps in Board Game Design Title  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\^_`abcdefghijklmnopqrstuvwxyz{|}~Root Entry FVh}Data ]01TableWWordDocument4SummaryInformation(DocumentSummaryInformation8CompObjq  FMicrosoft Office Word Document MSWordDocWord.Document.89q