ࡱ> 5@ bjbj22 $XX#1111L14mFh*4:d4d4d4d4d4d4d48E:E:E:E:E:E:E$GR'J^Ed4d4d4d4d4^Ed4d4'F555d4d4d48E5d48E5$55:H;,;d44 n1^5Ft; L<=F0mF~;RJ5J;J;|d4d45d4d4d4d4d4^E^ED)+5 +FLASH COMPREHENSIVE PROJECT #1 Using your new-found Flash knowledge, prepare a movie as follows: Requirements"DeductedMust contain a minimum of seven scenesMust contain multiple layers that are NAMEDMust include an organized library (make folders for like items)Must include named symbols (not Symbol 1, etc.)Must include a combination of original drawn items and some imported items. Imported items that are not of good quality should be converted to a shape by using the Trace Bitmap feature (at least one item MUST be done in this fashion) Scene 1: This is an introduction scene Requirements"DeductedCreate your name as a symbol in large letters (first name is fine) This should be a gradient and you may need to break apart the letters to apply the gradientCreate a mask layer * Add a title to your movie that appears after your name; animate as you see fit* Create a spotlight on your name. The first step is to create another layer so that you now have two layers in your movie. Rename layer 1 to "name." Rename Layer 2 to "mask." Next, extend your keyframe out on Name Layer to frame number 20 by selecting frame 20 and pressing F5. You have now finished your name and its time to begin working on the mask layer. Select the mask layer and draw a shape that is about as large as two letters in your name. Place the shape to the left of the beginning of your name and convert it to a graphic symbol. Then, select Frame 20 of the mask layer and insert a keyframe. Drag the circle to the end of your name.. Now, insert a motion tween between the frames and your circle should run over the top your name when you press enter. Right click the mask (shape) layer and set it to mask. Both layers have to be locked to preview the effect. Scene 2: Outdoor scene Requirements"DeductedInclude a stop action so the Scene does not play automaticallyDRAW an outdoor background (grass, clouds, etc.). You may wish to make each item a symbol (not required)Create a button used to start the movie. It doesn't have to be fancy, but make the color of the words change or use a gradient and make it change when moused over; when clicked, it should offset a littleCreate a movie clip of wheels moving (think ahead to what you want to make)Using the movie clip for wheels, create new symbol of something that will go with it (like a car, a bike, whatever your wheels will look good with)Put this symbol on the timeline and motion tween it so it goes across the screen (at least 60 frames)Import an animated gif (get one off the internet) of an animal that is actually moving already, like a dog sniffing or a cat stretching (NOTE: Not all pics will work; import it and try it and make sure the quality will be good and that the background will be clear. Actually drag it and try it. You might wish to save a few in case one doesn't work.) Suggested sites---  HYPERLINK "http://www.fg-a.com/animals.htm" http://www.fg-a.com/animals.htm OR  HYPERLINK "http://bestanimations.com/Animals/Animals.html" http://bestanimations.com/Animals/Animals.html  HYPERLINK "http://www.rivelazioni.com/immagini_animate/animali.shtml" http://www.rivelazioni.com/immagini_animate/animali.shtml (NON-FBLA CONTEST PEOPLE NEED TO HAVE SEVERAL ANIMALS)Insert another clipart from anywhere, but this time, use the Trace Bitmap feature to make it look more "drawn." Which object on your screen is a traced bitmap?_________________ Website picture obtained from--Use the animated gif in a button so that if I point to it, it will make a sound (like the dog will bark); do not alter the way the animal looks in any of the button frames, just add the sound on the layer where you click (NON-FBLA CONTEST PEOPLE NEED TO HAVE SEVERAL ANIMAL SOUNDS)Add another sound effect somewhere on the stage; you could have a door that opens and "creaks" or a car that honks, etc.Create a NEXT button that changes slightly when you point to it that takes you to the next scene; button should look "pressed" when you click it*Note: For Scene 2, you may add "more" to the scene (animated flower, a butterfly, etc., so these requirements listed are absolute minimums NON-FBLA people should add some neat background items since you have more time to do this SCENE 3: Space Requirements"DeductedInclude a back background element that fades in (alpha 0-100) over the existing outdoor scene from Scene 2 (HINT: It helps to group all the items from Scene 2 and paste in place on Scene 3 to start)Create a moon as a symbol. Tween it to "rise" onto the black screenCreate a twinkling star movie clip; add several stars to the space and use the free transform to make them different sizes; change alpha on some so they are not as bright as others; change tint on some and make them different colorsImport and trace bitmap a cow and convert to a symbol; make the cow "jump" over the moon USING A MOTION GUIDEAdd a "moo" sound as the cow jumps over the moonMake the cow appear to get closer as he jumps (free transform)After the cow exits, make a star "fall" using a MOTION GUIDE (make a scribbly path)Insert a keyframe on the moon layer and break the moon apart; then shape tween the moon into a spaceship (you draw it)Use the spaceship you drew and create a movie clip where the spaceship "hovers" and the lights change colorsAdd a spacey sound to the timeline to go with the spaceshipInsert keyframe and flip the spaceship horizontal so it appears to spinMotion tween the spaceship off the screen, but make it larger as it exits (free transform) SCENE 4: On spaceship Requirements"DeductedCreate or import and trace bitmap an alienCreate a background for Scene 4 that looks like the inside of a spaceship; group this background and your alien so you appear to start from the alien's head and zoom out to show the whole ship; be sure you have a windowUsing your window area, add stars (from your library) of various sizes (free transform)Create a mask that is the shape of your window; call this layer shape mask and the layer under it planets movingOn the planets moving layer, make various planets pass by the window using tweens; for the mask to work, right click the shape mask layer and set as a Mask layerAfter some planets pass by, have your alien "think" something involving the second sceneAfter his thought, make the alien change (either position or mouth, etc.) Create the earth as a graphic symbol and make it tween across the screen, getting larger as it passes through the windowOptional: You can add some "spacey" sounds to this scene if you want SCENE 5: Back on Earth Requirements"DeductedRetrieve the background from Scene 2, animals and allUsing your spaceship movie clip, have the spaceship fly in on a MOTION GUIDE, coming from far and getting nearThe spaceship should hover above one of your animals and make a "spacey" >@ 6 7 8 @ `    T V Z \ ÿzc,h(%h-6B* CJOJQJ^JaJphfh(%h-6CJaJhh0hehCJ hCJh0heh(%CJh0hehxCJh0heh-CJ^Jh0heh-CJh-hh-5h0heh0he>*CJ hYOCJh0heh0heCJ^Jh0heh0heCJh1N=hhh5>@D F Ukd$$IflFf!#*! 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