ࡱ> LNK] bjbjzz _,1\1\ll,,,,,$----4<-$-@`-`-`-`-`-;.;.;.)@+@+@+@+@+@+@$zC0FzO@,;.;.;.;.;.O@,,`-`-d@c0c0c0;.*,`-,`-)@c0;.)@c0c0>|?`-SOp6e/R'?X@z@0@?F/F$?F,?c0;.;.;.O@O@c0;.;.;.@;.;.;.;.F;.;.;.;.;.;.;.;.;.l> +: James O'Donnell Senior Technical Artist / Tools Developer Mailing Address: Phone: 609 N 47th St (425) 891 - 9688 Apt. B Email: Seattle, WA, 98103 jeodonnell@gmail.com Objective My passion in game development is being a force multiplier for content teams through the development of the tools and pipelines required to ship modern games; building a deep knowledge of studio and content authoring processes to allow me to be a common point of contact for coordinating cross-team efforts; and being a first-line-of-defense for artists and other content creators when they hit bugs and blocking issues. I crave opportunities to learn new techniques and processes to further my abilities as a developer and then share that knowledge with other coworkers to push our abilities as a team. Shipped Titles Forza Motorsport 3 (Xbox 360) Forza Motorsport 4 (Xbox 360) Forza Motorsport 5 (Xbox One launch) Language Experience Maxscript (extensive) C# and XAML (extensive) HLSL (DX9) (some) C++ (some) Powershell (some) MSBuild (some) Relevant Experience 4/10 Current : Technical Artist (Contract), Turn10 (Microsoft Game Studios) Manager Arthur Shek, Technical Director, (425) 703 - 2007 ex. 32007 Shipped Forza Motorsport 4 for the Xbox 360 and Forza Motorsport 5 as a launch title for the Xbox One. Worked with environment leads throughout the development of Forza Motorsport 4 to research and author HLSL shaders and acted as the owner of the HLSL shader library Developed C# tooling and pipelines to expedite content iteration Responsible for Maxscript tool authoring and ownership of the studio MXS codebase, contributed to by multiple developers Mentored junior technical artists and tools developers to strengthen their software development skillset and train them in the pipelines they would be working with at Turn 10 Code reviewed developer work across the tools department Responsible for triaging and resolving user issues across the studio Served as a fulcrum for cross-team efforts, relied on by test leads, art leads, and engine developers, through comprehensive understanding of the processes, trade-offs, and challenges faced by those respective teams 2/10 3/10 : Environment Artist (Contract), Valkyrie Entertainment Manager Joakim Wejdemar, President, (206) 383 - 6437 Produced level art content for Section 8: Prejudice by Timegate Studios. 10/09 11/09 : 3D Graphic Artist (Contract), Bungie Manager Jim McQuillan, Creative Director of Visual Design, (425) 739 - 4969 Prepared Halo: Reach content for use by external partners for toy production. 5/08 5/09 : Track Artist (Contract), Turn10 (Microsoft Game Studios) Manager Matt Collins, Environment Art Lead, (425) 722 - 4416 Shipped Forza Motorsport 3, a first-party AAA title for the Xbox 360 platform. Created realistic and highly accurate environment art assets for real-world race tracks. Developed HLSL shaders for environment art in conjunction with lead artists, including procedurally animated vertex shaders. Produced Maxscript tools for artists to help expedite time-consuming tasks. 6/05 4/08 : Technical Artist, Forgotten Hope 2 mod for Battlefield 2 Responsible for modeling and texturing work for new meshes in the Battlefield 2 engine. Improved stock Battlefield 2 shaders and wrote new effects techniques in HLSL. Won fourth place for ModDB's 2007 Mod of the Year awards, as well as second place in Best Unreleased Mod in both 2005 and 2006. Featured in Games for Windows magazine (Issue #2, January 2007.) Mod team website: http://www.fhmod.org Educational Background Savannah College of Art and Design - Savannah, Georgia Bachelor of Fine Arts - Interactive Development/Game Design ; Magna Cum Laude :;KLS[]`arxyǺ~qaUIUh&0CJOJPJQJhzCJOJPJQJhzh5>*OJPJQJhz5>*OJPJQJhhCJOJPJQJmH sH hnjhnjCJH*OJPJQJhnjCJOJPJQJhCJOJPJQJh>*CJOJPJQJhnjOJPJQJ#h&0h&05CJOJPJQJaJhg5CJOJPJQJaJh5CJ$OJPJQJ:;Sr  ! " @ ^ $ & F^a$gdCSV]VgdCS V]V^gdCS V]V^ 2]^ ]^$a$   R S Y     ! 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