Guidance Notes for Students



West Lothian College

HNC Interactive Media

2D Animation F209 34

Assessment task 2

Outcome covered 2

Assessment task instructions

This assessment task is open-book.

You are required to:

Demonstrate the use of 2D animation software tools and techniques

Evidence Requirements:

• produce and modify vector graphics using:

— drawing tools (pen, pencil, line, oval, rectangle, eraser, zoom)

— painting tools (fill, brush, paint bucket, ink bottle)

— text tools

• using non-vector graphics

— bitmap

— animated GIF

— converting to vector

• use 2D animation techniques

— frames

— keyframes

— layers

— scenes

• export files to different formats

— png

— tiff

— jpeg

— gif/animated gif

Assessors will use methods to ensure that work submitted is your own work.

The following exercises are formative and the candidate should have been given prior experience of the software before starting these.

Brief 1

Create an animated face with moving features. Create all of the elements using the drawing tools, placing them on different layers then animate the mouth and the eyes making them move from left to right.

You are required to use features within a 2D digital animation package to familiarise yourself with the drawing and painting features. In addition to this you should convert at least one bitmap graphic to vector, use scenes and export files in a variety of different formats eg png, tiff, jpeg, gif/animated.

Look at the file titled smiling face and see how the animation is created and operates. You have to recreate the animation using the tutorials provided and any other online tutorials to develop your animation. The eyes must move from side to side and the mouth must go from a frown or a flat line into a smile. Use all of the tools to create each different element of the face:

• Eyes — oval tool, changing the colour using the following tools: paint bucket and ink bottle

• Hair — brush tool, changing fill colour

• Spectacles — rectangle tool

• Mouth — pencil tool

• Face outline — pen tool

• Nose — Line tool

• Eyebrows — brush tool

Make sure that you zoom in when creating each element and use the eraser tool to clean up any untidy lines. Using the checklist, make sure that you have used all of the required functions and completed all the steps.

Brief 2

Import a sketch of a game design company logo onto the canvas of your animation program. Create a new layer and trace the logo using a range of different tools as in Brief 1. Create a final folder and export the file saving it in the following formats:

• Png

• Tiff

• Jpeg

• gif/animated gif

Brief 3

Import a scan of a scene from a comic onto the stage of your file. Create a new layer and then add some text using the text tool.

Complete the following pro forma and submit your work to the tutor for assessment:

|Task 2 |

|Tool Use Pro forma |

|Candidate Name: | |

|Tool Used |Has this tool been used? Y/N |Comments |

|pen | | |

|pencil | | |

|line | | |

|oval | | |

|rectangle | | |

|eraser | | |

|zoom | | |

|paint bucket | | |

|ink bottle | | |

|text tools | | |

|Task 2 |

|Animation Development |

|Candidate Name: | |

|Describe what fonts and colours you are going to use in your logo (think about the style you want to create in your final |

|animation) |

| |

|How will the logo feature in your final animation? |

| |

|Describe how you will use frames, keyframes, layers in relation to your final animation |

| |

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