Digital Engineering with Minecraft™
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James Floyd Kelly
800 East 96th Street, Indianapolis, Indiana 46240 USA
Digital Engineering with Minecraft
Digital Engineering with MinecraftTM
Copyright ? 2016 by Que Publishing All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.
ISBN-13: 978-0-7897-5547-6 ISBN-10: 0-7897-5547-5
Library of Congress Control Number: 2015944478
Printed in the United States of America
First Printing: September 2015
Trademarks All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Que Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.
Minecraft ?/TM & ? 2009-2013 Mojang / Notch
Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Warning and Disclaimer Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an "as is" basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.
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Editor-in-Chief Greg Wiegand
Executive Editor Rick Kughen
Development Editor Greg Kettell
Managing Editor Sandra Schroeder
Project Editor Seth Kerney
Copy Editor Kitty Wilson
Indexer Heather McNeill
Proofreader Jess DeGabriele
Technical Editor Timothy L. Warner
Publishing Coordinator Kristen Watterson
Book Designer Mark Shirar
Compositor Mary Sudul
Contents at a Glance
Introduction 1 CHAPTER 1 Taking Over a Castle 7 CHAPTER 2 Creating Your Own Castle 29 CHAPTER 3 Crafting a Super Maze 75 CHAPTER 4 Getting Lost (in a Maze) 95 CHAPTER 5 Modifying a 3D World 123 CHAPTER 6 Creating Your Own Monster Island 145 CHAPTER 7 Seeing Your World in 3D 177 CHAPTER 8 Viewing Your Worlds--Full 360! 197 CHAPTER 9 Custom Creations, Part 1 221 CHAPTER 10 Custom Creations, Part 2 249 CHAPTER 11 A Super Project To Test Out Your New Skills 269 CHAPTER 12 Discover More MCEdit Tools 299 APPENDIX A MCEdit for Tablets 315 APPENDIX B Adding Interactive Elements With Redstone 321 APPENDIX C Resources 327
Digital Engineering with Minecraft
Table of Contents
Chapter 1 Taking Over a Castle 7 Digital Tools Make Great Shortcuts 8 Finding a Castle with Thingiverse 9 Preparing the Castle with Tinkercad 14 Importing the Castle into Minecraft 19 Exploring the New Castle 26 Up Next... 28
Chapter 2 Creating Your Own Castle 29 Downloading and Opening MCEdit 30 Discover Your Own Castle...or Something Else! 34 Introduction to CAD Software 40 Using Tinkercad to Prepare Your 3D Model 41 Preparing Your Model For Importing With MCEdit 51 Using MCEdit with Your 3D Model 53 Up Next... 73
Chapter 3 Crafting a Super Maze 75 There's Almost Always a Solution 77 Creating Your Own Hedge Maze 77 Preparing the Maze with Tinkercad 81 Landscaping for Your Minecraft World 87 Exploring the Maze 92 Up Next... 94
Chapter 4 Getting Lost (in a Maze) 95 Creating Your Maze 96 Converting the Maze with online- 100 Importing the Maze into Tinkercad 102 Learning to Use MCEdit's Select Tool 109 Up Next... 122
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