Unity execute script from another script

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Unity execute script from another script

what I really need is when the object is on stage it well call another script like public int numper; Public Script ItemsScript; I want if you started the game it well do it as a void Start () { Script = player } how can I do this I know how to do it in javascript but I need it on c # as this feature Start () { Find OtherScript that is attached to any game object in the scene. was second : Other : Other = FindObjectOfType(OtherScript); other. DoSomething(); } I make a game with two controllable characters. The characters are both in the same area and when I press a button, I want the player to take control of the other character and leave the other where it was left. I have both characters as separate items with their own controller script but I'm having trouble getting them to work the way I want. What I've tried to do is have CharacterController1 enabled at the beginning of the game and when I press Q, the CC1 disables and CC2 enables. My CC1 to CC2 switch looks like this: public CharacterController1 ascript; public CharacterController2 bscript; void Start () { ascript = GetComponent<CharacterController1> (); bscript = GetComponent<CharacterController2> (); } void Update () { if (Input.GetKeyDown (KeyCode.Q)) { ascript.enabled = !ascript.enabled; bscript.enabled.enabled; } } CC2 has a similar script but the Update part is the opposite way. The problem I'm running to is that when I press play both my CCs are enabled and so I control both character. When I press Q CC1 disables as it should but I can't get CC2 to disable when I just want to control Character1. I have tried to add lines such as: if (ascript.enabled) { bscript.enabled = !bscript.enabled; } or void Start() { bscript.enabled = !bscript.enabled; } To the CC2 script but I can't get it to work. Also I keep getting this Error message: NullReferenceException: Object reference not set to an instance of an object. I've dragged the scripts to the inspector spaces made by the public CC1 and public CC2 and don't have a problem there but when I press play and look at Character1 for example cc2 has disappeared from there. I've never done coding before and I've been googling and trying different things for hours but can't figure out what I'm doing wrong. Forum > Unity Community Discussion > Scripting > in Scripting started by juntao, Aug 11, 2010. (You must log in or register to respond here.) This has made me crazy and I've been on this with no luck for hours. All I want to do is run one of my scripts from another script. Both scripts are associated with the same game object. Here is the script I want to use to run the second script. using UnityEngine; using System.Collections; public class RedTeam : MonoBehaviour { public Wander void Awake(){ wanderScript = GetComponent<Wander>(); } void Update(){ wanderScript(); } H?r ?r min vandra</Wander> </CharacterController2> </CharacterController1> </CharacterController1> using UnityEngine; using System.Collections; [RequireComponent(typeof(CharacterController))] general class Hike : MonoBehaviour { public float speed = 5; public float changeDirectionTime = 1; public float maxDegreesToChange = 30; CharacterController controls; float heading; Vector3 Target Rotation; void Awake () { controller = GetComponent<CharacterController>(); // Set random rotation header = Random.Range(0, 360); transform.eulerAngles = new Vector3(0, title, 0); StartCoroutine(NewHeading()); } void Update () { transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, targetRotation, Time.deltaTime * changeDirectionTime); was forward = transform. TransformDirection(Vector3.forward); Controller. SimpleMove(forward * speed); } IEnumerator NewHeading () { while (true) { NewHeadingRoutine(); return return new WaitForSeconds(changeDirectionTime); } } invalid NewHeadingRoutine () { was floor = Mathf.Clamp(title - maxDegreesToChange, 0,360); var ceil = Mathf.Clamp(heading + maxDegreesToChange, 0, 360); title = Random.Range(floor, ceil); targetRotation = new Vector3(0, heading, 0); } This is the error I get. error CS1955: Member 'RedTeam.wanderScript' cannot be used as a method or delegate My primary goal is to enable and disable the Wander script from my TeamRed script. 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web3.fromWei(eth.getBalance(eth.coinbase)); c# example post WebClient c# with custom user agent webutility.urlencode space wetter i c# einbinden what are delegates and how to use them c# what are methods in c# what what string[] args mean in c# main method? what does gameobject.find return what does new mean i c# what does start() do agree what does static mean i c# what does thismean incsharp public static void main what does update() make drive what error code i should return in kernel if username or password is incorrect what function is called just before the a script is c# What is a class in c# what is a protected int c# what is abstract class in c# what is black Friday what is c# used for what is clr in .net what is inteface and how to use in c# what is it and in c# What is the difference between String and String in C#? what is the namespace for text mesh pro what is or the symbol in C# what is type drive what is to use static in c# what kind of code to clear the screen in Visual Studio 2019 what type of variable is true or false in c # whats a string when do I need to finish a sentence with ; i c# where datatble c# where did mark twain go to school while c # while encoding c# I get the error : Duplicate 'global::System.Runtime.Versioning.TargetFrameworkAttribute' attribute [first_better_project] while in c # while loop c# while loop check condition c# while loop in c # whine why is c # say ; expected Window Dimensions in Blazor? windows form .net chat program window form rounded corner window form check if forms are disposed of window form itera through all controls Windows forms label auto width window form tablelayoutpanel scroll winforms c# add data to datagridview with a button winforms messagebox with button winforms timer c# wix installer create database if not available wordpress theme starter code worldtimebuddy wpf binding ancestor codepjute wpf binding object get value wpf binding visibility to property wpf c# select folder path wpf datatrigger enum binding wpf find subordinate control by name wpf get dependency property in code wpf get name clicked element wpf icollectionview filter wpf label text color rgb string wpf label text in the center wpf make size fill all grid wpf if start application c# wpf text block line break code behind wpf textbox insert text at caret position wpf update listview itemssource wpf use enum description Write a program in C# Sharp to make such a pattern as rectangular by number increased by 1. The pattern is as follows : 1 2 3 4 5 6 7 8 9 10 write the last element of the dictionary c# write the last line txt file c# Write N lines with M numbers each describing the layout of the second layer in the way shown above write string several times c# write text files with C # writeline c# x angle oes back after 90 unity xamarin button text lowercase xamarin c# switch on hotspot Programmatically xamarin check if ios or android xamarin forms alarm xamarin hide back button xamarin native display alert xamarin picker object xamarin set variables xamarin timer example xarray: create 2d dataset xml xml c# ul list xml node update attribute value c# xmldocument to c# object xor c# xsl variable yanderedev youtube zip file ignores directory starts with dot zoom gedit [Range(typeof(bool),true,true, [Running] scriptcs c:\Users\Aaditya Joshi work\Documents\Aaditya Joshi\tempCodeRunnerFile.csharp 'scriptcs' is not recognized as an internal or external command, operable program, or batch file. __dopostback || in c#c#

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