PDF Word Meaning - Announcements
[Pages:16]Freak the Mighty
Word 1. Unvanquished 2. Scuttle 3. Perspective 4. Strutting 5. Sobriquet 6. Hulking 7. Trajectory 8. Glimpse 9. Hunkering 10. Postulate 11. Deficiency 12. Converging 13. Evasive 14. Propelled 15. Demeanor 16. Depleted 17. Cretin 18. Quest 19. Invincible 20. Expel 21. Archetype
Vocabulary List Chapters 1-8
Meaning not able to be defeated A short, hurried run; to scurry An accurate point of view; objectively Walking with "attitude" A nickname Clumsy and heavy The curve described by a rocket in flight A brief sight or view To lumber along; walk or move slowly or aimlessly To claim or assume the existence or truth of Incompleteness; insufficiency Incline toward each other Avoiding or seeking to avoid trouble or difficulties To cause to move forward Conduct or behavior Supply is used up A stupid or mentally defective person An adventurous expedition Incapable of being conquered or defeated Discharge or eject A collectively inherited pattern of thought present
Freak the Mighty
1.steed
Word
2. pledge
3. oath
4. gruel
5. tenement
6. yonder
7. optimum
8. Holy Grail
9. Injustice
10. Urgency
11. Miraculous
12. Deprived
13. Trussed
14. Divulged
15. Fealty
16. Abide
17. Sought
18. Dysfunctional
19. Smirk
20. Obligation
21. Redeemed
in people Vocabulary List Chapters 9 -18
Meaning A high-spirited horse
A solemn promise
A formally issued statement or promise
A thin porridge
Run-down, overcrowded apartment houses That place over there
The best result under specific conditions A sacred object
Violation of the rights of others; unfair action Requiring speedy action or attention
Marvelous; of the nature of a miracle
Lacking the necessities of life
To tie or secure closely
To make known or reveal
Showing loyalty
To tolerate; to put up with
To go in search of something
Not capable of serving the purpose for which it is designed To smile in a smug way
A binding promise, sense of duty
To buy or pay off to clear by payment
Freak the Mighty
1. Slant
Word
2. Abduction
3. Unique
4. Slag
5. Marvel
6. Stabilized
7. Manifestation
8. Accommodations
9. Wring
10. Aberration
11. Puny
12. Obnoxious
13. Facilitate
Vocabulary List Chapters 19 -25
To slope
Meaning
The act of taking someone by force: kidnapping Being the only one of a particular type
Waste left over after the re-sorting of coal Something that causes admiration; to wonder To maintain at a certain level
Outward or perceptible indication
Food or lodging
To forcibly twist or squeeze
Deviation from what is normal, expected or usual Less than normal size; small
Annoying due to being a show-off
To make life easier or less difficult
Freak the Mighty
Student Resource Sheet 1
Guidelines for a Quest
The ordinary world The call to adventure
Refusal of the call
Mentor
Crossing the first threshold Tests, allies and enemies
Approach to the inmost cave
The supreme ordeal
The road back
Resurrection
The ordinary world is shown in order to provide a contrast with the `new' world the hero is about to enter.
The hero is presented with a problem, challenge or adventure. As soon as they know about this call they can no longer be comfortable in the ordinary world. The hero's goal is made clear: to win the treasure; get revenge; right a wrong; confront a challenge or achieve a dream.
The hero becomes reluctant to take on the challenge and may start to think of turning back. Advice from a mentor or some other circumstance is needed to enable the hero to overcome this fear.
The mentor helps the hero prepare for the adventure. He or she gives guidance and sometimes magical equipment. They can only travel part of the journey with the hero and at this point can give stern advice to the hero to get the adventure going.
The hero commits to the adventure, agrees to face the consequences of the challenge and enters the special world of the story. This is where the adventure starts.
The hero begins to face the challenges of the new world. He or she meets new friends and enemies. Often the settings can be dark and dangerous and the hero's determination to complete the adventure is tested.
The hero comes to the edge of a dangerous place where the object of the quest is hidden. When the place is entered, the hero crosses the second threshold. Often heroes pause at the gate to prepare and plan.
The hero has to face his or her greatest fear. They will also face death and will battle with the enemy. Reward - The hero wins the treasure. This treasure could be knowledge and reconciliation with the enemy.
The hero must face the consequences of the battle with the enemy. If there has been no reconciliation, the enemy may return to chase the hero as they make their way back to the ordinary world.
The hero must be re-born in order to return to the normal world. The hero faces another brush with death. The lessons learned from the supreme ordeal help the hero to win through.
Freak the Mighty
Student Resource Sheet 2
Following a Quest
Movie Title: ____________________
Directions: With a partner, choose a movie that you know is an example of a quest or journey. Some examples are: Stars Wars, Harry Potter, Lord of the Rings, etc. Once you have identified the movie, complete the chart below showing how your movie fits in to each category.
The ordinary world The call to adventure
Refusal of the call .
Mentor
Crossing the first threshold
Tests, allies and enemies
Approach to the inmost cave
The supreme ordeal
The road back
Resurrection
Freak the Mighty
Student Resource Sheet 3
Freak the Mighty
"Families, Fathers, Friends and fights"
Directions: Before reading Freak the Mighty, place a check in the column indicating if you agree or disagree with the corresponding statement. After reading the book, check the statements and see if your answers have changed after reading and discussing Freak the Mighty. Choose one statement and write a paragraph about why you agree or disagree with it.
Agree ____
Disagree ____ It is better to fight than stand back and let people take advantage of you.
____
____ Men are like steel: when they lose their temper, they lose their worth. ?Chuck Norris
____
____ It is a wise father that knows his own child. ? Shakespeare
____
____ A friend is someone who lets you have total freedom to be yourself. ? Jim Morrison
____
____ People with differences should be treated differently.
____
____ You cannot escape from your past.
____
____ Having children makes you no more a parent than having a piano makes you a pianist. ?Michael Levine
____
____ It is not a bad thing that children should occasionally, and politely, put parents in their place. ? Colette
____
____ All happy families resemble one another, each unhappy family is unhappy in its own way. ? Leo Tolstoy
Chapter 1 and 2 Questions and Activities
1. Setting is the time place or circumstance of a story. In a short paragraph describe the "downunder where Max lives.
2. Answer the following questions in a well-developed paragraph. Why is Max convinced he does not have a brain? Is his assessment of himself as a "butthead" correct? Do our opinions of ourselves affect what others think of us? Do others' opinions of us affect how we feel about ourselves?
3. See Student Resource Sheet 4 - Time Order Sequencing.
Chapter 3 and 4 Questions and Activities
1. Complete the chart on Character - Student Resource Sheet 4
Chapter 5 and 6 Questions and Activities
1. Point of View is the angle or view point from which a story is told. In Chapter 6 Max and Kevin meet up with Tony D. Rewrite what happens in this scene from Tony D's point of view.
2. In a well-developed paragraph describe the character of Tony D using three quotations from the book.
3. Complete Student Resource Sheet 5 ? Max's Hero Journey
Chapter 7 and 8 Questions and Activities
1. Copy and complete the chart below to show your understanding of symbolism in chapters 7 and 8
Object/ Person/ Place 1. Blade (p.34)
Represents ...
2. Freak the Mighty (p.39)
3. Slaying Dragons (p.44)
4. The cup of coffee (p.42)
5. Dinosaur brain (p.47)
2. When Max is brought home by the police Grim and Gram automatically assume the worse. Based on what you have read so far in the novel explain three events that have happened that could support their concerns.
Freak the Mighty
Student Resource Sheet 3
Time Order Sequencing
Directions: Upon completion of reading Chapters 1 and 2 students are to number the following events in the order that they occurred in the story.
Events
Order of Occurrence
Kevin pretends to be "robot man"
Max was in the L.D classroom.
Max was nicknamed "Kicker"
Max thinks that Kevin doesn't like him.
Kevin yells at the movers.
Kevin moved in down the street.
Max moved in with Gram and Grim.
Max gets bored reading comic books.
Max sees and remembers Gwen.
Max lives in the basement.
................
................
In order to avoid copyright disputes, this page is only a partial summary.
To fulfill the demand for quickly locating and searching documents.
It is intelligent file search solution for home and business.
Related download
- pdf the source a curriculum guide for reading mentors
- pdf how to give the word meaning test wmt
- pdf context clues worksheet 2 humanities 2 pts per question 84
- pdf in your words colorado state university
- pdf ling 51 psych 56l acquisition of language
- pdf meanings are acquired from experiencing differences against a
- pdf the word of god as the foundation of the church s mission
- pdf précis of how children learn the meanings of words
- pdf lesson multiple meaning words
Related searches
- word meaning not important
- word meaning very important
- word meaning better than others
- word meaning to make better
- a word meaning not enough
- word meaning extremely important
- word meaning make up for
- another word meaning good
- word meaning first time
- word meaning one after another
- word meaning not sure
- word meaning not so good