PDF Word Meaning - Announcements

[Pages:16]Freak the Mighty

Word 1. Unvanquished 2. Scuttle 3. Perspective 4. Strutting 5. Sobriquet 6. Hulking 7. Trajectory 8. Glimpse 9. Hunkering 10. Postulate 11. Deficiency 12. Converging 13. Evasive 14. Propelled 15. Demeanor 16. Depleted 17. Cretin 18. Quest 19. Invincible 20. Expel 21. Archetype

Vocabulary List Chapters 1-8

Meaning not able to be defeated A short, hurried run; to scurry An accurate point of view; objectively Walking with "attitude" A nickname Clumsy and heavy The curve described by a rocket in flight A brief sight or view To lumber along; walk or move slowly or aimlessly To claim or assume the existence or truth of Incompleteness; insufficiency Incline toward each other Avoiding or seeking to avoid trouble or difficulties To cause to move forward Conduct or behavior Supply is used up A stupid or mentally defective person An adventurous expedition Incapable of being conquered or defeated Discharge or eject A collectively inherited pattern of thought present

Freak the Mighty

1.steed

Word

2. pledge

3. oath

4. gruel

5. tenement

6. yonder

7. optimum

8. Holy Grail

9. Injustice

10. Urgency

11. Miraculous

12. Deprived

13. Trussed

14. Divulged

15. Fealty

16. Abide

17. Sought

18. Dysfunctional

19. Smirk

20. Obligation

21. Redeemed

in people Vocabulary List Chapters 9 -18

Meaning A high-spirited horse

A solemn promise

A formally issued statement or promise

A thin porridge

Run-down, overcrowded apartment houses That place over there

The best result under specific conditions A sacred object

Violation of the rights of others; unfair action Requiring speedy action or attention

Marvelous; of the nature of a miracle

Lacking the necessities of life

To tie or secure closely

To make known or reveal

Showing loyalty

To tolerate; to put up with

To go in search of something

Not capable of serving the purpose for which it is designed To smile in a smug way

A binding promise, sense of duty

To buy or pay off to clear by payment

Freak the Mighty

1. Slant

Word

2. Abduction

3. Unique

4. Slag

5. Marvel

6. Stabilized

7. Manifestation

8. Accommodations

9. Wring

10. Aberration

11. Puny

12. Obnoxious

13. Facilitate

Vocabulary List Chapters 19 -25

To slope

Meaning

The act of taking someone by force: kidnapping Being the only one of a particular type

Waste left over after the re-sorting of coal Something that causes admiration; to wonder To maintain at a certain level

Outward or perceptible indication

Food or lodging

To forcibly twist or squeeze

Deviation from what is normal, expected or usual Less than normal size; small

Annoying due to being a show-off

To make life easier or less difficult

Freak the Mighty

Student Resource Sheet 1

Guidelines for a Quest

The ordinary world The call to adventure

Refusal of the call

Mentor

Crossing the first threshold Tests, allies and enemies

Approach to the inmost cave

The supreme ordeal

The road back

Resurrection

The ordinary world is shown in order to provide a contrast with the `new' world the hero is about to enter.

The hero is presented with a problem, challenge or adventure. As soon as they know about this call they can no longer be comfortable in the ordinary world. The hero's goal is made clear: to win the treasure; get revenge; right a wrong; confront a challenge or achieve a dream.

The hero becomes reluctant to take on the challenge and may start to think of turning back. Advice from a mentor or some other circumstance is needed to enable the hero to overcome this fear.

The mentor helps the hero prepare for the adventure. He or she gives guidance and sometimes magical equipment. They can only travel part of the journey with the hero and at this point can give stern advice to the hero to get the adventure going.

The hero commits to the adventure, agrees to face the consequences of the challenge and enters the special world of the story. This is where the adventure starts.

The hero begins to face the challenges of the new world. He or she meets new friends and enemies. Often the settings can be dark and dangerous and the hero's determination to complete the adventure is tested.

The hero comes to the edge of a dangerous place where the object of the quest is hidden. When the place is entered, the hero crosses the second threshold. Often heroes pause at the gate to prepare and plan.

The hero has to face his or her greatest fear. They will also face death and will battle with the enemy. Reward - The hero wins the treasure. This treasure could be knowledge and reconciliation with the enemy.

The hero must face the consequences of the battle with the enemy. If there has been no reconciliation, the enemy may return to chase the hero as they make their way back to the ordinary world.

The hero must be re-born in order to return to the normal world. The hero faces another brush with death. The lessons learned from the supreme ordeal help the hero to win through.

Freak the Mighty

Student Resource Sheet 2

Following a Quest

Movie Title: ____________________

Directions: With a partner, choose a movie that you know is an example of a quest or journey. Some examples are: Stars Wars, Harry Potter, Lord of the Rings, etc. Once you have identified the movie, complete the chart below showing how your movie fits in to each category.

The ordinary world The call to adventure

Refusal of the call .

Mentor

Crossing the first threshold

Tests, allies and enemies

Approach to the inmost cave

The supreme ordeal

The road back

Resurrection

Freak the Mighty

Student Resource Sheet 3

Freak the Mighty

"Families, Fathers, Friends and fights"

Directions: Before reading Freak the Mighty, place a check in the column indicating if you agree or disagree with the corresponding statement. After reading the book, check the statements and see if your answers have changed after reading and discussing Freak the Mighty. Choose one statement and write a paragraph about why you agree or disagree with it.

Agree ____

Disagree ____ It is better to fight than stand back and let people take advantage of you.

____

____ Men are like steel: when they lose their temper, they lose their worth. ?Chuck Norris

____

____ It is a wise father that knows his own child. ? Shakespeare

____

____ A friend is someone who lets you have total freedom to be yourself. ? Jim Morrison

____

____ People with differences should be treated differently.

____

____ You cannot escape from your past.

____

____ Having children makes you no more a parent than having a piano makes you a pianist. ?Michael Levine

____

____ It is not a bad thing that children should occasionally, and politely, put parents in their place. ? Colette

____

____ All happy families resemble one another, each unhappy family is unhappy in its own way. ? Leo Tolstoy

Chapter 1 and 2 Questions and Activities

1. Setting is the time place or circumstance of a story. In a short paragraph describe the "downunder where Max lives.

2. Answer the following questions in a well-developed paragraph. Why is Max convinced he does not have a brain? Is his assessment of himself as a "butthead" correct? Do our opinions of ourselves affect what others think of us? Do others' opinions of us affect how we feel about ourselves?

3. See Student Resource Sheet 4 - Time Order Sequencing.

Chapter 3 and 4 Questions and Activities

1. Complete the chart on Character - Student Resource Sheet 4

Chapter 5 and 6 Questions and Activities

1. Point of View is the angle or view point from which a story is told. In Chapter 6 Max and Kevin meet up with Tony D. Rewrite what happens in this scene from Tony D's point of view.

2. In a well-developed paragraph describe the character of Tony D using three quotations from the book.

3. Complete Student Resource Sheet 5 ? Max's Hero Journey

Chapter 7 and 8 Questions and Activities

1. Copy and complete the chart below to show your understanding of symbolism in chapters 7 and 8

Object/ Person/ Place 1. Blade (p.34)

Represents ...

2. Freak the Mighty (p.39)

3. Slaying Dragons (p.44)

4. The cup of coffee (p.42)

5. Dinosaur brain (p.47)

2. When Max is brought home by the police Grim and Gram automatically assume the worse. Based on what you have read so far in the novel explain three events that have happened that could support their concerns.

Freak the Mighty

Student Resource Sheet 3

Time Order Sequencing

Directions: Upon completion of reading Chapters 1 and 2 students are to number the following events in the order that they occurred in the story.

Events

Order of Occurrence

Kevin pretends to be "robot man"

Max was in the L.D classroom.

Max was nicknamed "Kicker"

Max thinks that Kevin doesn't like him.

Kevin yells at the movers.

Kevin moved in down the street.

Max moved in with Gram and Grim.

Max gets bored reading comic books.

Max sees and remembers Gwen.

Max lives in the basement.

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