Pick a number between 1 and 10

    • [DOC File]NAME:

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      Draw a long rectangle with 10 boxes. Pick a number card (between 1-10), e.g. 3, and write the third multiple of 6 in the third box. Keep going until you have all the multiples of 6. Dice gone dotty! Roll a dice and put out that many 100 dot squares. Roll again and put out that many 10 dot strips.

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    • [DOC File]Exercises: - SIUE

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      statement in, such that if you choose a number outside of the range 1 to 10 the script will force you to re-pick a number. #!/bin/csh. select: echo “Enter a number between 1 and 10… “ @ number = $< if ($number > 0 && $number < 5) then. echo “a low pick.” else if ($number >= 7 && $number

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    • [DOC File]WordPress.com

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      Ask a child to choose a number between 0-10. Count in 2’s from that number to 20. What are we going to learn? Subtraction from 8 and 9 Write a take away sign on the whiteboard. Ask children to tell you what it means. In pairs lay out 8 rockets. 1 child takes some away. The other child says how many are left.

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    • [DOC File]trinityprimary.files.wordpress.com

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      17.(ALTERNATE HW) Let the random number Y be any number between 0 and 3. a)Draw the density curve. b)Find the probability that one value of Y will be between .5 and 1.3. c)Find the probability that one value of Y will be 1.5. d)Find the probability that one value of Y will be between higher than .8.

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    • [DOC File]1 - Fordham University

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      - java.util.Random – this one allows us to generate a random integer. Note that the integer will be between 0 and max, where max is the number of integers to pick from. So, if max is 10, then Java selects at random between 0 and 9. If max is 16, then Java selects between 0 and 15.

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    • [DOC File]Early Numeracy Support - Mathematics Shed

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      Each event has twenty possible outcomes (i.e., you pick a number between 1 and 20). Therefore, there are 20∙20∙20∙20∙20 = 205 = 3,200,000 possible ways to fill out the lottery card. Example 4 You play a lottery where you choose five numbers and each number must be between 1 and 20, inclusive.

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    • [DOC File]11 - University of Virginia

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      Mar 23, 2015 · a. Show that each rule fixes 5. In other words, show that when the number 5 is the input, the number 5 is also the output. b. Pick any whole number between 2 and 10 (except 5). Change Dana’s rules so that the new rules fix the number you choose. c. Show that your five new rules fix the number you choose.

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    • Random Number Generator - True Random Number Generator ...

      Random number generation is discussed in Chapter 6, but for this problem you can insert the following line of code to generate a random number between 1 and 10: int num = (int) (Math.random() * 10) +1; Notes: This project uses random numbers in a loop. You might wish to introduce the Random class instead of Math.random(). Solution:

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    • [DOC File]Lecture 01

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      Pick a number between . 1-100. ‘Make’ the number with tens frames. e.g. 32 = 3 full tens frames & a 2-dot ten frame. Count backwards within the range 1-100 stopping and starting at different numbers. Number sequences should cross decades. Count forwards within the range 1-100 stopping and starting at different numbers. Number sequences ...

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