Why are video games good

    • [PDF File]The Benefits of Playing Video Games

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      Given this vast diversity in video games, a single definition may not be useful. In fact, top scholars in the field have declared, “One can no more say what the effects of video games are, than one can say what the effects of food are” (Bavelier et al., 2011, p. 763). Thus, rather than define video games according to a convenient generality,


    • [PDF File]WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING …

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      By “video games” I mean both games played on game platforms (such as the Sony PlayStation 2, the Nintendo GameCube, or Microsoft’s XBox) and games played on comput-ers. So as not to keep say ing “video and computer games” all the time, I will just say “video games.” I am mainly concerned with the sorts of video games in which the ...


    • [PDF File]The educational benefits of videogames

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      ‘Sony PlayStation’ games and tested 22 girls and boys between the ages of 9 and 13 who had attention deficit disorder. Half the group got traditional biofeedback training, the other half played the modified video games. After 40 one-hour sessions, both groups showed sub …


    • [PDF File]GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee …

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      Good video games incorporate good learning principles, principles supported by current research in Cognitive Science (Gee 2003, 2004). Why? If no one could learn these games, no one would buy them—and players will not accept easy, dumbed down, or short games. At a deeper level, however, challenge and learning are a large part of


    • [PDF File]Game Reward Systems: Gaming Experiences and Social …

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      PLEASURE AND MOTIVATION IN VIDEO GAMES Many researchers have tried to clarify why people play video games. LeBlanc (2004) has proposed an MDA (mechanics, dynamics and aesthetics) model for game design analysis that includes a list of eight kinds of fun: sensation, fantasy, narrative, challenge,


    • [PDF File]The Video Game Controversy: Aggression, Benefits, and ...

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      The Video Game Controversy: Aggression, Benefits, and Addiction Since their onset over 40 years ago, video games have become a ubiquitous form of entertainment, education, and sport. As with any medium, concern over the possible short- and long-term effects of video game playing arose. These concerns were compounded in the wake of school shootings


    • [PDF File]Computer

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      What makes video games good for learning has little or nothing to do directly with the fact that they are games. Furthermore, the video games that are most interesting for learning are not just any video games. Different types of games can have different effects. Puzzle games like Tetris and Bejeweled may very well exercise pattern recognition ...


    • The effect of video games on family communication and ...

      The image of video games within the public eye has changed a great deal over the nearly 40 years that video games have existed. What began as little more than a science experiment with the creation of the Odyssey game system and a two-colored game called Pong has changed into a bustling industry with games that are, at times, so graphically


    • [PDF File]The effects of violent video games on adolescents The ...

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      video games (i.e., interactive games run on computers or video games consoles; Cesarone, 1998). However, due in part to a rash of school shootings perpetrated by adolescent boys, the effects of video games recently have come under scientific, public, and political scrutiny. For 1359-1789/02/$ – see front matter D 2002 Elsevier Science Ltd.


    • [PDF File]Grades 6 to 8 • Personal Health Series Screen Time

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      Grades 6 to 8 • Personal Health Series. Screen Time. The average kid or teen spends more hours in front of a TV, computer, smartphone, and video game screen than in school. That’s hours lost every day of learning, being active, and interacting face-to-face. These activities will encourage students


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